unity rotate group of vectors by an angle code example
Example: unity rotate vector3
Quaternion rotation = Quaternion.Euler(x,y,z);
Vector3 myVector = Vector3.one;
Vector3 rotateVector = rotation * myVector;
Quaternion rotation = Quaternion.Euler(x,y,z);
Vector3 myVector = Vector3.one;
Vector3 rotateVector = rotation * myVector;