unity scan resources code example
Example: unity3d get all names of resources
using System.IO; using System.Collections.Generic; private List<string> PlayersInFolder; void Start () { PlayersInFolder = new List<string> (); string myPath = "Assets/Resources/"; DirectoryInfo dir = new DirectoryInfo (myPath); FileInfo[] info = dir.GetFiles ("*.*"); foreach (FileInfo f in info) { if (f.Extension == ".FBX" || f.Extension == ".prefab") { string tempName = f.Name; string extension = f.Extension; string strippedName = tempName.Replace (extension, ""); PlayersInFolder.Add (strippedName); } }