unity separator in inspector code example
Example 1: unity separator in inspector
using UnityEngine;
public class Example : MonoBehaviour
{
//Use this PropertyAttribute to add a header above some fields in the Inspector.
[Header("Hi there!")]
//Space between variables
[Space(10)]
//Attribute used to make a float or int variable in a script be restricted to a specific range.
//public RangeAttribute(float min, float max);
[Range(5,9)]
public string playerName = "Unnamed";
}
Example 2: Create gaps / headers between variables in the unity inspector
float variable1;
[Space] //Creates a space inside of the unity editor
[Header("This is a header")] //Creates a header inside of the unity editor
float variable2;