unity tandom object instantiate code example

Example 1: unity instantiate

// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);

Example 2: unity instantiate an object

// Instantiates 10 copies of Prefab each 2 units apart from each otherusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public Transform prefab;
    void Start()
    {
        for (int i = 0; i < 10; i++)
        {
            Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
        }
    }
}

Example 3: randomly generate objects in unity

/* How to randomly generate unity objects in the scene.
Watch this video by Blackthornprod on YouTube: 
'RANDOM MAP GENERATOR - EASY UNITY TUTORIAL'
https://www.youtube.com/watch?v=D4EOgZyNk-k&list=PLVAEGKvcbdfRiaRqY03T-oUMGr-Z-5Cyl&index=12&t=19s

I am not going to try and explain the whole video, 
although I will give you the code!  */

// Level Generation script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelGeneration : MonoBehaviour {
	
  public GameObject[] objects; // you can change the name 'objects' if you want
  
  void Start(){
  	  int rand = Random.Range(0, objects.Length); // int variable that's equal to a random number that has a value of 0 to the amount of game objects in your array
      Instantiate(objects[rand], transform,position, Quaternion.identity); // identify objects you want to spawn and choose the location of which they will spawn
  }
}