unity tandom object instantiate code example
Example 1: unity instantiate
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
Example 2: unity instantiate an object
// Instantiates 10 copies of Prefab each 2 units apart from each otherusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Transform prefab;
void Start()
{
for (int i = 0; i < 10; i++)
{
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
}
}
}
Example 3: randomly generate objects in unity
/* How to randomly generate unity objects in the scene.
Watch this video by Blackthornprod on YouTube:
'RANDOM MAP GENERATOR - EASY UNITY TUTORIAL'
https://www.youtube.com/watch?v=D4EOgZyNk-k&list=PLVAEGKvcbdfRiaRqY03T-oUMGr-Z-5Cyl&index=12&t=19s
I am not going to try and explain the whole video,
although I will give you the code! */
// Level Generation script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelGeneration : MonoBehaviour {
public GameObject[] objects; // you can change the name 'objects' if you want
void Start(){
int rand = Random.Range(0, objects.Length); // int variable that's equal to a random number that has a value of 0 to the amount of game objects in your array
Instantiate(objects[rand], transform,position, Quaternion.identity); // identify objects you want to spawn and choose the location of which they will spawn
}
}