unity transform set parent code example

Example 1: setparent unity

using UnityEngine;public class ExampleClass : MonoBehaviour
{
    public GameObject child;    public Transform parent;    //Invoked when a button is clicked.
    public void Example(Transform newParent)
    {
        // Sets "newParent" as the new parent of the child GameObject.
        child.transform.SetParent(newParent);        // Same as above, except worldPositionStays set to false
        // makes the child keep its local orientation rather than
        // its global orientation.
        child.transform.SetParent(newParent, false);        // Setting the parent to ‘null’ unparents the GameObject
        // and turns child into a top-level object in the hierarchy
        child.transform.SetParent(null);
    }
}

Example 2: transform object according to its parent unity

transform.localPosition = new Vector3(12.5f, 12.5f, 12.5f);

Example 3: how to parent something unity

public GameObject GameObjectYouWantToParent;
public GameObject TheNewParent;

Transform GameObjectsTransform = GameObjectYouWantToParent.transform;
GameObjectsTransform.parent = TheNewParent;