use object child unity code example
Example 1: how to reference a child object unity
private void Start()
{
parentObject = GameObject.Find("Parent");// The name of the parent object
childObject = parentObject.transform.GetChild(0).gameObject; // the parent index (starting from 0)
}
Example 2: unity create a child object
// spawns object
objToSpawn = new GameObject("Start");
// add Components
objToSpawn.AddComponent<Rigidbody>();
objToSpawn.AddComponent<MeshFilter>();
objToSpawn.AddComponent<BoxCollider>();
objToSpawn.AddComponent<MeshRenderer>();
// sets the obj's parent to the obj that the script is applied to
objToSpawn.transform.SetParent(this.transform);