verify if an object was clicked in unity code example

Example 1: unity check when clicked on object

void Update()
{
  // Check for mouse input
  if (Input.GetMouseButton(0))
  {
  	Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
   	RaycastHit hit;
   	// Casts the ray and get the first game object hit
   	Physics.Raycast(ray, out hit);
   	Debug.Log("This hit at " + hit.point );
  }
}

Example 2: detect object click unity

void Update () {      }  void OnMouseDown(){         // this object was clicked - do something     Destroy (this.gameObject);  }