wait in class unity code example
Example 1: Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
Example 2: unity3d coroutine to do for n seconds
StartCoroutine(GoLeft());
IEnumerator GoLeft() {
float timePassed = 0;
while (timePassed < 3){
timePassed += Time.deltaTime;
yield return null;
}
}