why using singleton unity code example
Example 1: unity singleton pattern
#region Singleton
void Awake()
{
if (instance == null)
{
instance = this;
}
else
{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
}
#endregion
Example 2: unity singleton
public class Example
{
public static Example Instance{get; private set;}
void Awake()
{
if(Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
} else
{
Destroy(gameObject);
}
}
}