xr in unity code example
Example 1: unity onpointerdown
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public void OnPointerDown(PointerEventData pointerEventData)
{
Debug.Log(name + "Game Object Click in Progress");
}
public void OnPointerUp(PointerEventData pointerEventData)
{
Debug.Log(name + "No longer being clicked");
}
}
Example 2: slomotion in unity 3d
using UnityEngine;
using System.Collections;
public class SlowMotion : MonoBehaviour {
float currentAmount = 0f;
float maxAmount = 5f;
void Start () {
}
void Update () {
if(Input.GetKeyDown ("insert any key here")){
if(Time.timeScale == 1.0f)
Time.timeScale = 0.3f;
else
Time.timeScale = 1.0f;
Time.fixedDeltaTime = 0.02f * Time.timeScale;
}
if(Time.timeScale == 0.03f){
currentAmount += Time.deltaTime;
}
if(currentAmount > maxAmount){
currentAmount = 0f;
Time.timeScale = 1.0f;
}
}
}