unity divider in variable code example

Example 1: unity separator in inspector

using UnityEngine;

public class Example : MonoBehaviour
{
	//Use this PropertyAttribute to add a header above some fields in the Inspector.
    [Header("Hi there!")]
    
    //Space between variables 
    [Space(10)]
    
    //Attribute used to make a float or int variable in a script be restricted to a specific range.
 	//public RangeAttribute(float min, float max);
    [Range(5,9)]

    public string playerName = "Unnamed";
}

Example 2: how to make a variable unchangeable in java

class scratch{
	public static void main(String[] args){
		final pi = 3.14;
	}
}

Example 3: how to make % posibility to spawn an object C# in unity

public class RandomTimeSpawner : MonoBehaviour {      //Spawn this object     public GameObject spawnObject;      public float maxTime = 5;     public float minTime = 2;      //current time     private float time;      //The time to spawn the object     private float spawnTime;      void Start(){         SetRandomTime();         time = minTime;     }      void FixedUpdate(){          //Counts up         time += Time.deltaTime;          //Check if its the right time to spawn the object         if(time >= spawnTime){             SpawnObject();             SetRandomTime();         }      }       //Spawns the object and resets the time     void SpawnObject(){         time = minTime;         Instantiate (spawnObject, transform.position, spawnObject.transform.rotation);     }      //Sets the random time between minTime and maxTime     void SetRandomTime(){         spawnTime = Random.Range(minTime, maxTime);     }  }

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Css Example