Difference between protocol and delegates?

A protocol, declared with the (@protocol syntax in Objective-C) is used to declare a set of methods that a class "adopts" (declares that it will use this protocol) will implement. This means that you can specify in your code that, "you don't care which class is used as long as it implements a particular protocol". This can be done in Objective-C as follows:

id<MyProtocol> instanceOfClassThatImplementsMyProtocol;

If you state this in your code, then any class that "conforms" to the protocol MyProtocol can be used in the variable instanceOfClassThatImplementsMyProtocol. This means that the code that uses this variable knows that it can use whichever methods are defined in MyProtocol with this particular variable, regardless of what class it is. This is a great way of avoiding the inheritance design pattern, and avoids tight coupling.

Delegates are a use of the language feature of protocols. The delegation design pattern is a way of designing your code to use protocols where necessary. In the Cocoa frameworks, the delegate design pattern is used to specify an instance of a class which conforms to a particular protocol. This particular protocol specifies methods that the delegate class should implement to perform specific actions at given events. The class that uses the delegate knows that its delegate coforms to the protocol, so it knows that it can call the implemented methods at given times. This design pattern is a great way of decoupling the classes, because it makes it really easy to exchange one delegate instance for another - all the programmer has to do is ensure that the replacement instance or class conforms to the necessary protocol (i.e. it implements the methods specified in the protocol)!

Protocols and delegates are not restricted only to Objective-C and Mac/iOS development, but the Objective-C language and the Apple frameworks make heavy use of this awesome language feature and design pattern.

Edit:

Here's an example. In the UIKit framework of Cocoa Touch, there is a UITextFieldDelegate protocol. This protocol defines a series of methods that classes which are delegates of a UITextField instance should implement. In other words, if you want to assign a delegate to a UITextField (using the delegate property), you'd better make sure that this class conforms to UITextFieldDelegate. In fact, because the delegate property of UITextField is defined as:

@property(nonatomic, weak) id<UITextFieldDelegate> delegate

Then the compiler will give warnings if you assign a class to it that doesn't implement the protocol. This is really useful. You have to state that a class implements a protocol, and in saying that it does, you're letting other classes know that they can interact in a particular way with your class. So, if you assign an instance of MyTextFieldDelegateClass to the delegate property of UITextField, the UITextField knows that it can call some particular methods (related to text entry, selection etc.) of your MyTextFieldDelegateClass. It knows this because MyTextFieldDelegateClass has said that it will implement the UITextFieldDelegate protocol.

Ultimately, this all leads to much greater flexibility and adaptability in your project's code, which I'm sure you'll soon realise after using this technology! :)


Delegation: Acting on Behalf of Another Object(Design pattern in oops)

It is a design pattern in which an object called the delegate acts on behalf of, and at the request of, another object.At some point in execution, it sends a message to its delegate; the message tells the delegate that some event is about to happen and asks for some response.The delegate implements the method invoked by the message and returns an appropriate value

An example is the appdelegate object acts on behalf of appobject.

Protocol:Enabling Communication Between Objects Not Related by Inheritance

A protocol is a declaration of a programmatic interface whose methods any class can implement.Protocols are objective c language feature.Simply speaking a list of methods any class can implement.To use this you need to confirm to the protocol. example is UITableviewDatasource protocol,whose methods cellforRowAtIndexPath is declared in the protocol,but we implement it for creating the tableview.

Refer https://developer.apple.com/library/mac/referencelibrary/GettingStarted/RoadMapOSX/books/StreamlineYourAppswithDesignPatterns/StreamlineYourApps/StreamlineYourApps.html


We can say Protocol as a set of rules. That rules can be optional or required like we have to use in protocol.

Delegates is a message passing technique in objective C and swift. An object has to take care of that message.

Ex: A simple example that every iOS developer used to is UITableview, While creating a table you must Implement cellForRowAtIndexPath() and numberOfRowsInSection() in your controller, that rules(protocol) are define in UItableview class as required, this is a requires Protocol.

There are other protocol like heightForRowAtIndexPath() which is optional.

Now comes to Delegate in UITableView there is a method(message) didSelectRowAtIndexPath() which sends you a message of an event.If you set the delegate to self it means that your controller is ready to take care of that event.

This terms seems to be more confusing for the developers because we are habitual to used it together(:

Enjoy!!!!


Protocol is a set of methods (either optional or required) that would be implemented by the class which conforms to that protocol. While, delegate is the reference to that class which conforms to that protocol and will adhere to implement methods defined in protocol.

Have a look at this Apple doc for more detail.