Displaying YUV Image in Android

Create a bitmap after getting Width and height in onCreate.

editedBitmap = Bitmap.createBitmap(widthPreview, heightPreview,
                android.graphics.Bitmap.Config.ARGB_8888);

And in onPreviewFrame.

int[] rgbData = decodeGreyscale(aNv21Byte,widthPreview,heightPreview);
editedBitmap.setPixels(rgbData, 0, widthPreview, 0, 0, widthPreview, heightPreview);

And

private int[] decodeGreyscale(byte[] nv21, int width, int height) {
    int pixelCount = width * height;
    int[] out = new int[pixelCount];
    for (int i = 0; i < pixelCount; ++i) {
        int luminance = nv21[i] & 0xFF;
       // out[i] = Color.argb(0xFF, luminance, luminance, luminance);
        out[i] = 0xff000000 | luminance <<16 | luminance <<8 | luminance;//No need to create Color object for each.
    }
    return out;
}

And Bonus.

if(cameraId==CameraInfo.CAMERA_FACING_FRONT)
{   
    matrix.setRotate(270F);
}

finalBitmap = Bitmap.createBitmap(editedBitmap, 0, 0, widthPreview, heightPreview, matrix, true);

Another way would be using ScriptIntrinsicYuvToRGB, this is more efficient then encoding (and decoding) each time a JPEG

fun yuvByteArrayToBitmap(bytes: ByteArray, width: Int, height: Int): Bitmap {
    val rs = RenderScript.create(this)

    val yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
    val yuvType = Type.Builder(rs, Element.U8(rs)).setX(bytes.size);
    val input = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);

    val rgbaType = Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height);
    val output = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);

    input.copyFrom(bytes);

    yuvToRgbIntrinsic.setInput(input);
    yuvToRgbIntrinsic.forEach(output);

    val bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
    output.copyTo(bitmap)

    input.destroy()
    output.destroy()
    yuvToRgbIntrinsic.destroy()
    rs.destroy()

    return bitmap
}

Following code solve your problem and it may take less time on Yuv Format data because YuvImage class is provided with Android-SDK.

You can try this,

ByteArrayOutputStream out = new ByteArrayOutputStream();
YuvImage yuvImage = new YuvImage(data, ImageFormat.NV21, width, height, null);
yuvImage.compressToJpeg(new Rect(0, 0, width, height), 50, out);
byte[] imageBytes = out.toByteArray();
Bitmap image = BitmapFactory.decodeByteArray(imageBytes, 0, imageBytes.length);
iv.setImageBitmap(image);

or

void yourFunction(byte[] data, int mWidth, int mHeight)
{

int[] mIntArray = new int[mWidth*mHeight];

// Decode Yuv data to integer array
decodeYUV420SP(mIntArray, data, mWidth, mHeight);

//Initialize the bitmap, with the replaced color  
Bitmap bmp = Bitmap.createBitmap(mIntArray, mWidth, mHeight, Bitmap.Config.ARGB_8888);  

// Draw the bitmap with the replaced color  
iv.setImageBitmap(bmp);  

}

static public void decodeYUV420SP(int[] rgba, byte[] yuv420sp, int width,
    int height) {
final int frameSize = width * height;

for (int j = 0, yp = 0; j < height; j++) {
    int uvp = frameSize + (j >> 1) * width, u = 0, v = 0;
    for (int i = 0; i < width; i++, yp++) {
        int y = (0xff & ((int) yuv420sp[yp])) - 16;
        if (y < 0)
            y = 0;
        if ((i & 1) == 0) {
            v = (0xff & yuv420sp[uvp++]) - 128;
            u = (0xff & yuv420sp[uvp++]) - 128;
        }

        int y1192 = 1192 * y;
        int r = (y1192 + 1634 * v);
        int g = (y1192 - 833 * v - 400 * u);
        int b = (y1192 + 2066 * u);

        if (r < 0)
            r = 0;
        else if (r > 262143)
            r = 262143;
        if (g < 0)
            g = 0;
        else if (g > 262143)
            g = 262143;
        if (b < 0)
            b = 0;
        else if (b > 262143)
            b = 262143;

        // rgb[yp] = 0xff000000 | ((r << 6) & 0xff0000) | ((g >> 2) &
        // 0xff00) | ((b >> 10) & 0xff);
        // rgba, divide 2^10 ( >> 10)
        rgba[yp] = ((r << 14) & 0xff000000) | ((g << 6) & 0xff0000)
                | ((b >> 2) | 0xff00);
    }
}
}