Does any language have a unary boolean toggle operator?
Toggling the boolean bit
... that would allow me to abbreviate
a = !a
without repeating the expression fora
...
This approach is not really a pure "mutating flip" operator, but does fulfill your criteria above; the right hand side of the expression does not involve the variable itself.
Any language with a boolean XOR assignment (e.g. ^=
) would allow flipping the current value of a variable, say a
, by means of XOR assignment to true
:
// type of a is bool
a ^= true; // if a was false, it is now true,
// if a was true, it is now false
As pointed out by @cmaster in the comments below, the above assumes a
is of type bool
, and not e.g. an integer or a pointer. If a
is in fact something else (e.g. something non-bool
evaluating to a "truthy" or "falsy" value, with a bit representation that is not 0b1
or 0b0
, respectively), the above does not hold.
For a concrete example, Java is a language where this is well-defined and not subject to any silent conversions. Quoting @Boann's comment from below:
In Java,
^
and^=
have explicitly defined behavior for booleans and for integers (15.22.2. Boolean Logical Operators&
,^
, and|
), where either both sides of the operator must be booleans, or both sides must be integers. There's no silent conversion between those types. So it's not going to silently malfunction ifa
is declared as an integer, but rather, give a compile error. Soa ^= true;
is safe and well-defined in Java.
Swift: toggle()
As of Swift 4.2, the following evolution proposal has been accepted and implemented:
- SE-0199: Adding toggle to Bool
This adds a native toggle()
function to the Bool
type in Swift.
toggle()
Toggles the Boolean variable’s value.
Declaration
mutating func toggle()
Discussion
Use this method to toggle a Boolean value from
true
tofalse
or fromfalse
totrue
.var bools = [true, false] bools[0].toggle() // bools == [false, false]
This is not an operator, per se, but does allow a language native approach for boolean toggling.
Decrementing a C99 bool
will have the desired effect, as will incrementing or decrementing the bit
types supported in some tiny-microcontroller dialects (which from what I've observed treat bits as single-bit wide bitfields, so all even numbers get truncated to 0 and all odd numbers to 1). I wouldn't particularly recommend such usage, in part because I'm not a big fan of the bool
type semantics [IMHO, the type should have specified that a bool
to which any value other than 0 or 1 is stored may behave when read as though it holds an Unspecified (not necessarily consistent) integer value; if a program is trying to store an integer value that isn't known to be 0 or 1, it should use !!
on it first].
As long as we include assembly language...
FORTH
INVERT
for a bitwise complement.
0=
for a logical (true/false) complement.
In C++ it is possible to commit the Cardinal Sin of redefining the meaning of operators. With this in mind, and a little bit of ADL, all we need to do in order to unleash mayhem on our user base is this:
#include <iostream>
namespace notstd
{
// define a flag type
struct invert_flag { };
// make it available in all translation units at zero cost
static constexpr auto invert = invert_flag{};
// for any T, (T << invert) ~= (T = !T)
template<class T>
constexpr T& operator<<(T& x, invert_flag)
{
x = !x;
return x;
}
}
int main()
{
// unleash Hell
using notstd::invert;
int a = 6;
std::cout << a << std::endl;
// let confusion reign amongst our hapless maintainers
a << invert;
std::cout << a << std::endl;
a << invert;
std::cout << a << std::endl;
auto b = false;
std::cout << b << std::endl;
b << invert;
std::cout << b << std::endl;
}
expected output:
6
0
1
0
1