Does HTTP/2 make websockets obsolete?
After just getting finished reading RFC 7540, HTTP/2 does obsolete websockets for all use cases except for pushing binary data from the server to a JS webclient. HTTP/2 fully supports binary bidi streaming (read on), but browser JS doesn't have an API for consuming binary data frames and AFAIK such an API is not planned.
For every other application of bidi streaming, HTTP/2 is as good or better than websockets, because (1) the spec does more work for you, and (2) in many cases it allows fewer TCP connections to be opened to an origin.
PUSH_PROMISE
(colloquially known as server push) is not the issue here. That's just a performance optimization.
The main use case for Websockets in a browser is to enable bidirectional streaming of data. So, I think the OP's question becomes whether HTTP/2 does a better job of enabling bidirectional streaming in the browser, and I think that yes, it does.
First of all, it is bi-di. Just read the introduction to the streams section:
A "stream" is an independent, bidirectional sequence of frames exchanged between the client and server within an HTTP/2 connection. Streams have several important characteristics:
A single HTTP/2 connection can contain multiple concurrently open streams, with either endpoint interleaving frames from multiple streams.
Streams can be established and used unilaterally or shared by either the client or server.
Streams can be closed by either endpoint.
Articles like this (linked in another answer) are wrong about this aspect of HTTP/2. They say it's not bidi. Look, there is one thing that can't happen with HTTP/2: After the connection is opened, the server can't initiate a regular stream, only a push stream. But once the client opens a stream by sending a request, both sides can send DATA frames across a persistent socket at any time - full bidi.
That's not much different from websockets: the client has to initiate a websocket upgrade request before the server can send data across, too.
The biggest difference is that, unlike websockets, HTTP/2 defines its own multiplexing semantics: how streams get identifiers and how frames carry the id of the stream they're on. HTTP/2 also defines flow control semantics for prioritizing streams. This is important in most real-world applications of bidi.
(That wrong article also says that the Websocket standard has multiplexing. No, it doesn't. It's not really hard to find that out, just open the Websocket RFC 6455 and press ⌘-F, and type "multiplex". After you read
The protocol is intended to be extensible; future versions will likely introduce additional concepts such as multiplexing.
You will find that there is 2013 draft extension for Websocket multiplexing. But I don't know which browsers, if any, support that. I wouldn't try to build my SPA webapp on the back of that extension, especially with HTTP/2 coming, the support may never arrive).
Multiplexing is exactly the kind of thing that you normally have to do yourself whenever you open up a websocket for bidi, say, to power a reactively updating single page app. I'm glad it's in the HTTP/2 spec, taken care of once and for all.
If you want to know what HTTP/2 can do, just look at gRPC. gRPC is implemented across HTTP/2. Look specifically at the half and full duplex streaming options that gRPC offers. (Note that gRPC doesn't currently work in browsers, but that is actually because browsers (1) don't expose the HTTP/2 frame to the client javascript, and (2) don't generally support Trailers, which are used in the gRPC spec.)
Where might websockets still have a place? The big one is server->browser pushed binary data. HTTP/2 does allow server->browser pushed binary data, but it isn't exposed in browser JS. For applications like pushing audio and video frames, this is a reason to use websockets.
Edit: Jan 17 2020
Over time this answer has gradually risen up to the top (which is good, because this answer is more-or-less correct). However there are still occasional comments saying that it is not correct for various reasons, usually related to some confusion about PUSH_PROMISE
or how to actually consume message-oriented server -> client push in a single page app.
If you need to build a real-time chat app, let's say, where you need to broadcast new chat messages to all the clients in the chat room that have open connections, you can (and probably should) do this without websockets.
You would use Server-Sent Events to push messages down and the Fetch api to send requests up. Server-Sent Events (SSE) is a little-known but well supported API that exposes a message-oriented server-to-client stream. Although it doesn't look like it to the client JavaScript, under the hood your browser (if it supports HTTP/2) will reuse a single TCP connection to multiplex all of those messages. There is no efficiency loss and in fact it's a gain over websockets because all the other requests on your page are also sharing that same TCP connection. Need multiple streams? Open multiple EventSources! They'll be automatically multiplexed for you.
Besides being more resource efficient and having less initial latency than a websocket handshake, Server-Sent Events have the nice property that they automatically fall back and work over HTTP/1.1. But when you have an HTTP/2 connection they work incredibly well.
Here's a good article with a real-world example of accomplishing the reactively-updating SPA.
From what I understood HTTP/2 is not a replacement for websocket but aims to standardize SPDY protocol.
In HTTP/2, server-push is used behind the scene to improve resource loading by the client from the browser. As a developer, you don't really care about it during your development. However, with Websocket, the developer is allowed to use API which is able to consume and push message with an unique full-duplex connection.
These are not the same things, and they should complement each other.