Example 1: pygame draw circle
window = pygame.display.set_mode(300, 300)
colour = (0,0,255)
circle_x_&_y = (150, 50)
circle_radius = 12
border_width = 0
pygame.draw.circle(window, colour, circle_x_&_y, circle_radius, border_width)
Example 2: pygame draw rect
import pygame, sys
from pygame.locals import *
def main():
pygame.init()
DISPLAY=pygame.display.set_mode((500,400),0,32)
WHITE=(255,255,255)
BLUE=(0,0,255)
DISPLAY.fill(WHITE)
pygame.draw.rect(DISPLAY,BLUE,(200,150,100,50))
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
main()
Example 3: pygame.draw.rect()
gameDisplay = pygame.display.set_mode((width,height))
bright_blue =(0,255,255)
pygame.draw.rect(gameDisplay, bright_blue ,(611,473,100,50))
Example 4: pygame draw rect syntax
pygame.draw.rect(SURFACE, RGB_COLOR, (X, Y, WIDTH, HEIGHT))
Example 5: pygame.draw.rect
pygame.draw.rect(surface, color, rect)