Draw the Stickman Wars

JavaScript (E6) 336 344 356 369 424 478 522 570

Edit 6 Last edit was buggy. Bug fix and shortened. That's all I hope.

Edit 5 Finally found a way to get rid of multiply by 23 - bothered me from start. Plus another change to the input (@William shout when it's too much). Now the function expects one array parameter, containing 2 subarrays. Without this change it's 349 - still an improvement

Edit 4 Shaved some more bytes and a little change to input format. With the new input format a missing class is represented as an empty array element. So D([1,,2,3,1],[,3,1,1,2]) instead of D([1,0,2,3,1],[0,3,1,1,2]). I think it still obeys the rules.

Edit 3 Golfed more. No changes to the algorithm, but abusing a lot of array.map and local functions to avoid for loops.

Edit 2 String compression, the right way ...

Edit Added string compression, a lot of work and not much gained. Now the mirror stickmen are generated from a template, not stored.

Made a few tries, first running. To be golfed. NB Kolmogorow-business still to be tackled.

Test In FireFox console. Change 'return' with Add 'alert(...)' to have an output statement (albeit not useful at all)

console.log(D([[1,,2,3,1],[,3,1,1,2]]))

Output

         .       .                                                                 .                 
       .' *.   .' *.                                                             .* '.               
       ' O *   ' O *      O  /   O  /   O  /    O A        A O  A O    \  O      * O '     O   O   O 
 O    ' \|/ . ' \|/ .   |/|\/  |/|\/  |/|\/    /|\|        |/|\ |/|\    \/|\|   . \|/ '   /|\ /|\ /|\
/|\   .  |  * .  |  *   | |    | |    | |       | |        | |  | |       | |   *  |  .    |   |   | 
/ \   './ \*. './ \*.    / \    / \    / \     / \|        |/ \ |/ \     / \    .*/ \.'   / \ / \ / \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Golfed Code

D=a=>
  (J=v=>v.join(''))((l=[r=n=' ',3,6,13,19,23]).map(_=>f=(F=f=>J(a[f].map((c,q)=>
  ("9.299.' *.87O2' O *3O21 O A O 1|0' 0|1 .|1|01 1|0|1|0 | .2|2*| |4| |1 01 0'.1 0*. 1 021 0|"[R='replace'](/[2-9]/g,x=>n.repeat(x))
   .slice(l[q]-r,l[q+1]-r)[R](/\d/g,x=>'\\/'[x^f])+n).repeat(c)+n+n
  ))+n)(0)+J([...F(1)].reverse(r-=23))+'\n'))+f[R](/./g,'¯')

Code (edit 2)

D=(a,b)=>{
  F=(s,f)=>(s=s[R](/\d/g,x=>'/\\'[x^f]),f?s:[...s].reverse().join('')),
  v="9.299.' *.87O2' O *3O21 O A O 1|0' 0|1 .|1|01 1|0|1|0 | .2|2*| |4| |1 01 0'.1 0*. 1 021 0|"
    [R='replace'](/\d/g,x=>x>1?' '.repeat(x):x),
  l=[0,3,6,13,19,23];
  for(o='',r=0;v[r];r+=23,f=F(z,1)+'  '+F(w,0),o+=f+'\n',f=f[R](/./g,'¯'))
    for(z=w=p='';p<10;++p)
      if(c=(p<5?a:b)[q=p%5])x=(v.slice(r+l[q],r+l[q+1])+' ').repeat(c)+'  ',p<5?z+=x:w+=x
  return o+f
}

Ungolfed code (1st version)

D=(a,b)=>{
  v="         .                .                    .' *.            .* '.               O  ' O *   O  / O A * O ' \\  O  A O  O /|\\' \\|/ .|/|\\/ /|\\|. \\|/ ' \\/|\\||/|\\/|\\ | .  |  *| |    | |*  |  .   | || | / \\/ \\'./ \\*. / \\  / \\|.*/ \\'.  / \\ |/ \\"
  l=[0,3,6,13,19,23,30,36,40]
  o=''
  for(r=0;r<6;++r)
  {
    z=w=''
    for(p=0;p<10;p++)
    {
      c=a[p]||b[p-5];
      if (c)
      {
        q = p<7 ? p%5 : p-2
        x = (v.slice(r*40+l[q],r*40+l[q+1])+' ').repeat(c)
        if (p<5) 
          z+=x+'  ';
        else 
          w=x+'  '+w
      }
    }
    f = z + '     ' + w
    o += f + '\n'
    f = '¯'.repeat(f.length-3)
  }
  return o+f
}

Python 362 353

Edit: Removing one for-loop and using the exec statement saved 9 bytes

z,x,t,j=" ",input(),str.replace,0
w=0,3,6,13,19,23
a=9*z+"."+20*z+".' *."+15*z+"o  ' o *   o  a o A o a|b' b|a .|a|ba a|b|a|b | .  |  *| |    | |a ba b'.a b*. a b  a b|"
exec"b=''\nfor c in 0,1:b+=z*8*c+t(t('   '.join([z.join([a[w[k]+j:w[k+1]+j]]*v)for k,v in enumerate(x[c])if v])[::1-2*c],'a','\/'[c<1]),'b','\/'[c])\nprint b;j+=23;"*6
print'-'*len(b)

Input:

[0,0,2,1,1],[1,0,2,1,2]

Output:

   .       .                                                   .       .         
 .' *.   .' *.                                               .* '.   .* '.       
 ' o *   ' o *      o  /    o A        A o  A o    \  o      * o '   * o '       
' \|/ . ' \|/ .   |/|\/    /|\|        |/|\ |/|\    \/|\|   . \|/ ' . \|/ '    o 
.  |  * .  |  *   | |       | |        | |  | |       | |   *  |  . *  |  .   /|\
'./ \*. './ \*.    / \     / \|        |/ \ |/ \     / \    .*/ \.' .*/ \.'   / \
---------------------------------------------------------------------------------

C, 418 414 404

−10 bytes thanks to ceilingcat

Example input:

stickwar.exe IVMMWWWS SWM

Example output:

               .       .                                                            .   
             .' *.   .' *.                                                        .* '. 
       O     ' O *   ' O *      O  /   O  /   O  /    O A        A O    \  O      * O ' 
 O    /|\   ' \|/ . ' \|/ .   |/|\/  |/|\/  |/|\/    /|\|        |/|\    \/|\|   . \|/ '
/|\    |    .  |  * .  |  *   | |    | |    | |       | |        | |       | |   *  |  .
/ \   / \   './ \*. './ \*.    / \    / \    / \     / \|        |/ \     / \    .*/ \'.
----------------------------------------------------------------------------------------

Golfed code:

char*s,d[8][999],*a;p,f,t,x,y,c,l;main(o,g)char**g;{for(memset(d,32,6993);o-=2,a=*++g;p+=3)for(;f=*a;t-4-o||strcpy(d[5]+p-1,"'."),p+=l&-o,f^*++a?p+=2:0)for(t=f%27%5,l=t*3%12%5+4,p+=l&o,y=6,s="(A(21;\0(A2:B(212;F\08A*B*0210KP\0-70A47/RT-A20G=CD?5D7_\0(A:(21;"+"V3'? "[t]-32;c=*s++;d[y][p+o*x]="/\\|O*'A."[c&7])x=c/16-2+(c&8?--y*0:x),c^=o-1&&!(c&6);for(y=!memset(d[6],45,p-=4);*(s=d[y++]);s[p]=0,puts(s));}

Maximal width of the battlefield is 999 (I could save 2 chars by limiting it to 99). I used a control structure of 1 byte per output character (non-space), drawing the figures from the bottom up.

  • 1 bit for y-coordinate (either "stay" or "go up")
  • 3 bits for x-coordinate displacement (0...4)
  • 3 bits for output char (fortunately, there are only 8 different chars)

There are 5 offsets into the control structure.

Some other obscure bits:

  • The code f%27%5 translates the characters VWSMI to numbers 0, 1, 2, 3, 4
  • The code t*3%12%5+4 calculates the width of the stickman of type t
  • The code t^3|~o||(s=d[5]+p,*s--=46,*s=39) accounts for the left/right asymmetry
  • I use the fact that argc=3 to generate drawing direction flags 1 and -1

Ungolfed code:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

char k[] = "(A(21;\0(A2:B(212;F\08A*B*0210KP\0-70A47/RT-A20G=CD?5D7_\0(A:(21;";

char d[8][999], // data of the battlefield
*s, // control string
*a; // cmdline argument
p, // position in the battlefield
f, // figure (char)
t, // type of the figure (0...4)
x,y, // coordinates while drawing the stickman
c; // control char, specifying what to draw

main(o, g) char**g; // o means "orientation" (+1, then -1)
{
    freopen("out.txt", "w", stdout);
    memset(d, ' ', 6993);

    for (; o -= 2, a=*++g;)
    {
        for (; f=*a;)
        {
            t = f%27%5;

            if (o<0)
                p += t*3%12%5+4; // go to the next stickman

            y = 6;
            for (s=k+"V3'? "[t]-32; c = *s++;) // loop over the control
            {
                if (c & 8) // bit 3: next line; set x to 0
                    --y, x = 0;
                x += c / 16 - 2; // bits 6...4: x coordinate
                if (o == -1 && !(c & 6)) // mirror \ <-> /
                    c ^= 1;
                d[y][p + o * x] = "/\\|O*'A."[c & 7];
            }
            if (t == 3 && o<0) // fix the asymmetrical mage
            {
                s=d[5]+p;
                *s--='.';
                *s='\'';
            }

            if (o>0)
                p += t*3%12%5+4; // go to the next stickman
            if (f != *++a) // is next stickman of different type?
                p += 2;
        }
        p += 3; // separate the armies
    }

    p -= 4;
    memset(d[6], '-', p); // draw the ground

    for (y = 0; *(s=d[y++]); ) // print the battle field
    {
        s[p] = 0;
        puts(s);
    }
}