drawImage() not working
A simplified version of the above answer.
//Create Canvas
var canvas = document.createElement("canvas");
canvas.width = 720
canvas.height = 500;
//Get Context
var ctx = canvas.getContext("2d");
ctx .fillStyle = "black";
ctx .fillRect(0, 0, canvas.width, canvas.height);
//Load Image
var img = new Image();
img.src = "https://images.pexels.com/photos/3722151/pexels-photo-3722151.jpeg";
img.onload = function() {
ctx .drawImage(
img,
0,
0,
canvas.width,
canvas.height
);
};
//Add Canvas
canvas.id = "fatLady";
document.body.appendChild(canvas);
Try it on CodePen
https://codepen.io/hiteshsahu/pen/QWjrygb?editors=1111
You almost have it...
You just have to give the image time to load before drawing it.
You give an image time to load with this code:
var logoImg = new Image();
logoImg.onload = function() {
// At this point, the image is fully loaded
// So do your thing!
};
logoImg.src = "myPic.png";
Here is complete code and a Fiddle: http://jsfiddle.net/m1erickson/GKK39/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var c=canvas.getContext("2d");
function showIntro() {
var phrase = "Click or tap screen to start";
var logoImg=new Image();
logoImg.onload=function(){
c.clearRect (0, 0, canvas.width, canvas.height);
var grd = c.createLinearGradient(0, 0, canvas.width, canvas.height);
grd.addColorStop(0, "#9db7a0");
grd.addColorStop(1, "#e6e6e6");
c.fillStyle = grd;
c.fillRect (0, 0, canvas.width, canvas.height);
var originalWidth = logoImg.width;
logoImg.width = Math.round((50 * document.body.clientWidth) / 100);
logoImg.height = Math.round((logoImg.width * logoImg.height) / originalWidth);
var logo = {
img: logoImg,
x: (canvas.width/2) - (logoImg.width/2),
y: (canvas.height/2) - (logoImg.height/2)
}
c.drawImage(logo.img, logo.x, logo.y, logo.img.width, logo.img.height);
c.font = "bold 16px sans-serif";
var mt = c.measureText(phrase);
var xcoord = (canvas.width / 2 ) - (mt.width / 2);
c.fillStyle = '#656565'
c.fillText (phrase, xcoord, 30);
}
logoImg.src="http://dl.dropbox.com/u/139992952/car.png";
}
showIntro();
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>