Escape from a Number TextField in a JavaFX dialog
The question already has an excellent answer, nothing to add. Just wanted to demonstrate how to tweak the behavior's InputMap to inject/replace our own mappings (as a follow-up to my comment). Beware: it's dirty in reflectively accessing a skin's behavior (private final field) and using internal api (Behavior/InputMap didn't make it into public, yet).
As Slaw pointed out, it's the behavior that prevents the ESCAPE from bubbling up to the cancel button if the TextField has a TextFormatter installed. IMO, it's not misbehaving in that case, just overshooting: the cancel/default buttons should be triggered on ESCAPE/ENTER if and only if no other had used it to change the state of the any input nodes (my somewhat free interpretation of consumed - had done some research on general UX guidelines that I can't find right now, embarassingly ...)
Applied to a form containing both a textField with textFormatter and a cancel button (aka: isCancelButton is true)
- if the textField has uncommitted text, a cancel should revert the edit to the most recent committed value and consume the event
- if the textField is committed it should let it bubble up to trigger the cancel button
The implementation of cancelEdit in behavior doesn't distinguish between those two states, but always consumes it. The example below implements the expected (by me, at least) behavior. It has
- a helper method to decide whether or not is dirty (aka: the textField has an uncommitted edit)
- a event handling method that checks for dirtyness, calls cancel and consumes the event only it had been dirty
- a configuration method that tweaks the textFields inputMap such that the mapping is replaced by our own.
Note that this is a PoC: doesn't belong into helpers but into a custom skin (at the very least, ideally should be done by the behavior). And it is missing similar support for the ENTER .. which is slightly more involved because it has to take actionHandlers into account (which behavior tries to but fails to achieve)
To test the example:
- compile (note: you need to reflectively access a private field, use whatever you have at hand - we all do, don't we) and run
- type something into the field
- press escape: the field's text is reverted to its initial value
- press escape again: the cancel button is triggered
The example code:
public class TextFieldCancelSO extends Application {
/**
* Returns a boolean to indicate whether the given field has uncommitted
* changes.
*
* @param <T> the type of the formatter's value
* @param field the field to analyse
* @return true if the field has a textFormatter with converter and
* uncommitted changes, false otherwise
*/
public static <T> boolean isDirty(TextField field) {
TextFormatter<T> textFormatter = (TextFormatter<T>) field.getTextFormatter();
if (textFormatter == null || textFormatter.getValueConverter() == null) return false;
String fieldText = field.getText();
StringConverter<T> valueConverter = textFormatter.getValueConverter();
String formatterText = valueConverter.toString(textFormatter.getValue());
// todo: handle empty string vs. null value
return !Objects.equals(fieldText, formatterText);
}
/**
* Install a custom keyMapping for ESCAPE in the inputMap of the given field.
* @param field the textField to configure
*/
protected void installCancel(TextField field) {
// Dirty: reflectively access the behavior
// needs --add-exports at compile- and runtime!
// note: FXUtils is a custom helper class not contained in core fx, use your own
// helper or write the field access code as needed.
TextFieldBehavior behavior = (TextFieldBehavior) FXUtils.invokeGetFieldValue(
TextFieldSkin.class, field.getSkin(), "behavior");
// Dirty: internal api/classes
InputMap inputMap = behavior.getInputMap();
KeyBinding binding = new KeyBinding(KeyCode.ESCAPE);
// custom mapping that delegates to helper method
KeyMapping keyMapping = new KeyMapping(binding, e -> {
cancelEdit(field, e);
});
// by default, mappings consume the event - configure not to
keyMapping.setAutoConsume(false);
// remove old
inputMap.getMappings().remove(keyMapping);
// add new
inputMap.getMappings().add(keyMapping);
}
/**
* Custom EventHandler that's mapped to ESCAPE.
*
* @param field the field to handle a cancel for
* @param ev the received keyEvent
*/
protected void cancelEdit(TextField field, KeyEvent ev) {
boolean dirty = isDirty(field);
field.cancelEdit();
if (dirty) {
ev.consume();
}
}
private Parent createContent() {
TextFormatter<String> fieldFormatter = new TextFormatter<>(
TextFormatter.IDENTITY_STRING_CONVERTER, "textField ...");
TextField field = new TextField();
field.setTextFormatter(fieldFormatter);
// listen to skin: behavior is available only after it's set
field.skinProperty().addListener((src, ov, nv) -> {
installCancel(field);
});
// just to see the state of the formatter
Label fieldValue = new Label();
fieldValue.textProperty().bind(fieldFormatter.valueProperty());
// add cancel button
Button cancel = new Button("I'm the cancel");
cancel.setCancelButton(true);
cancel.setOnAction(e -> LOG.info("triggered: " + cancel.getText()));
HBox fields = new HBox(100, field, fieldValue);
BorderPane content = new BorderPane(fields);
content.setBottom(cancel);
return content;
}
@Override
public void start(Stage stage) throws Exception {
stage.setScene(new Scene(createContent()));
stage.show();
}
public static void main(String[] args) {
launch(args);
}
@SuppressWarnings("unused")
private static final Logger LOG = Logger
.getLogger(TextFieldCancelSO.class.getName());
}
The Problem
Before offering a solution I think it's important, or at least interesting, to understand why having a TextFormatter
seems to change the behavior of the Dialog
. If this doesn't matter to you, feel free to jump to the end of the answer.
Cancel Buttons
According to the documentation of Button
, a cancel button is:
the button that receives a keyboard VK_ESC press, if no other node in the scene consumes it.
The end of that sentence is the important part. The way cancel buttons, as well as default buttons, are implemented is by registering an accelerator with the Scene
that the Button
belongs to. These accelerators are only invoked if the appropriate KeyEvent
bubbles up to the Scene
. If the event is consumed before it reaches the Scene
, the accelerator is not invoked.
Note: To understand more about event processing in JavaFX, especially terms such as "bubbles" and "consumed", I suggest reading this tutorial.
Dialogs
A Dialog
has certain rules regarding how and when it can be closed. These rules are documented here, in the Dialog Closing Rules section. Suffice to say, basically everything depends on which ButtonType
s have been added to the DialogPane
. In your example you use one of the predefined types: ButtonType.CANCEL
. If you look at the documentation of that field, you'll see:
A pre-defined
ButtonType
that displays "Cancel" and has aButtonBar.ButtonData
ofButtonBar.ButtonData.CANCEL_CLOSE
.
And if you look at the documentation of ButtonData.CANCEL_CLOSE
, you'll see:
A tag for the "cancel" or "close" button.
Is cancel button: True
What this means, at least for the default implementation, is that the Button
created for said ButtonType.CANCEL
will be a cancel button. In other words, the Button
will have its cancelButton
property set to true
. This is what allows one to close a Dialog
by pressing the Esc key.
Note: It's the DialogPane#createButton(ButtonType)
method that's responsible for creating the appropriate button (and can be overridden for customization). While the return type of that method is Node
it is typical, as documented, to return an instance of Button
.
The TextFormatter
Every control in (core) JavaFX has three components: the control class, the skin class, and the behavior class. The latter class is responsible for handling user input, such as mouse and key events. In this case, we care about TextInputControlBehavior
and TextFieldBehavior
; the former is the superclass of the latter.
Note: Unlike the skin classes, which became public API in JavaFX 9, the behavior classes are still private API as of JavaFX 12.0.2. Much of what's described below are implementation details.
The TextInputControlBehavior
class registers an EventHandler
that reacts to the Esc key being pressed, invoking the cancelEdit(KeyEvent)
method of the same class. All the base implementation of this method does is forward the KeyEvent
to the TextInputControl
's parent, if it has one—resulting in two event dispatching cycles for some unknown (to me) reason. However, the TextFieldBehavior
class overrides this method:
@Override protected void cancelEdit(KeyEvent event) { TextField textField = getNode(); if (textField.getTextFormatter() != null) { textField.cancelEdit(); event.consume(); } else { super.cancelEdit(event); } }
As you can see, the presence of a TextFormatter
causes the KeyEvent
to be unconditionally consumed. This stops the event from reaching the Scene
, the cancel button is not fired, and thus the Dialog
does not close when the Esc key is pressed while the TextField
has the focus. When there is no TextFormatter
the super implementation is invoked which, as stated before, simply forwards the event to the parent.
The reason for this behavior is hinted at by the call to TextInputControl#cancelEdit()
. That method has a "sister method" in the form of TextInputControl#commitValue()
. If you look at the documentation of those two methods, you'll see:
If the field is currently being edited, this call will set text to the last commited value.
And:
Commit the current text and convert it to a value.
Respectively. That doesn't explain much, unfortunately, but if you look at the implementation their purpose becomes clear. A TextFormatter
has a value
property which is not updated in real time while typing into the TextField
. Instead, the value is only updated when it's committed (e.g. by pressing Enter). The reverse is also true; the current text can be reverted to the current value by cancelling the edit (e.g. by pressing Esc).
Note: The conversion between String
and an object of arbitrary type is handled by the StringConverter
associated with the TextFormatter
.
When there's a TextFormatter
, the act of cancelling the edit is deemed an event-consuming scenario. This makes sense, I suppose. However, even when there's nothing to cancel the event is still consumed—this doesn't make as much sense to me.
A Solution
One way to fix this is to dig into the internals, using reflection, as is shown in kleopatra's answer. Another option is to add an event filter to the TextField
or some ancestor of the TextField
that closes the Dialog
when the Esc key is pressed.
textField.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
if (event.getCode() == KeyCode.ESCAPE) {
event.consume();
dialog.close();
}
});
If you'd like to include the cancel-edit behavior (cancel without closing) then you should only close the Dialog
if there's no edit to cancel. Take a look at kleopatra's answer to see how one might determine whether or not a cancel is needed. If there is something to cancel simply don't consume the event and don't close the Dialog
. If there isn't anything to cancel then just do the same as the code above (i.e. consume and close).
Is using an event filter the "recommended way"? It's certainly a valid way. JavaFX is event-driven like most, if not all, mainstream UI toolkits. For JavaFX specifically that means reacting to Event
s or observing Observable[Value]
s for invalidations/changes. A framework built "on top of" JavaFX may add its own mechanisms. Since the problem is an event being consumed when we don't want it to be, it is valid to add your own handlers to implement the desired behavior.