Fabric.js changes my canvas size to 300x150 after initialization
in the latest version, you will have to do something like:
var canvas = new fabric.Canvas('myCanvas');
canvas.setHeight(500);
canvas.setWidth(800);
.... Your code ....
canvas.renderAll();
Works fine for me..
For dynamically changing size, this works too
When initializing canvas, Fabric reads width/height attributes on canvas element or takes width/height passed in options.
var myCanvas = new fabric.Canvas('myCanvas', { width: 900, height: 600 });
or:
<canvas width="900" height="600"></canvas>
...
var myCanvas = new fabric.Canvas('myCanvas');