Floating Point Modulo Operation
Maybe I'm missing the point here, but do you have anything against simply using fmod?
double theta = 10.4;
const double HALF_PI = 2 * atan(1);
double result = fmod(theta, HALF_PI);
I think standard library's fmod()
will be the best choice in most cases. Here's a link to a discussion of several simple algorithms.
On my machine, fmod()
uses optimized inline assembly code (/usr/include/bits/mathinline.h
):
#if defined __FAST_MATH__ && !__GNUC_PREREQ (3, 5)
__inline_mathcodeNP2 (fmod, __x, __y, \
register long double __value; \
__asm __volatile__ \
("1: fprem\n\t" \
"fnstsw %%ax\n\t" \
"sahf\n\t" \
"jp 1b" \
: "=t" (__value) : "0" (__x), "u" (__y) : "ax", "cc"); \
return __value)
#endif
So it actually uses a dedicated CPU instruction (fprem) for the calculation.
The algorithm you want, to limit a floating point value
between 0
and some modulus n
:
Double fmod(Double value, Double modulus)
{
return value - Trunc(value/modulus)*modulus;
}
for example pi mod e
(3.14159265358979 mod 2.718281828459045)
3.14159265358979 / 2.718281828459045 = 1.1557273497909217179 Trunc(1.1557273497909217179) = 1 1.1557273497909217179 - 1 = 0.1557273497909217179 0.1557273497909217179 * e = 0.1557273497909217179 * 2.718281828459045 = 0.42331082513074800
pi mod e = 0.42331082513074800