Flutter image preload
Use the precacheImage
function to start loading an image before your drawer is built. For example, in the widget that contains your drawer:
class MyWidgetState extends State<MyWidget> {
@override
void initState() {
// Adjust the provider based on the image type
precacheImage(new AssetImage('...'));
super.initState();
}
}
I had problems with the upper solution which uses precacheImage() inside initState. The code below resolved them. Also note that you might not see expected results in the debug mode but only in the release mode.
Image myImage;
@override
void initState() {
super.initState();
myImage= Image.asset(path);
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
precacheImage(myImage.image, context);
}
There is a good article on this subject : https://alex.domenici.net/archive/preload-images-in-a-stateful-widget-on-flutter
It should look something like this
class _SampleWidgetState extends State<SampleWidget> {
Image image1;
Image image2;
Image image3;
Image image4;
@override
void initState() {
super.initState();
image1 = Image.asset("assets/image1.png");
image2 = Image.asset("assets/image2.png");
image3 = Image.asset("assets/image3.png");
image4 = Image.asset("assets/image4.png");
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
precacheImage(image1.image, context);
precacheImage(image2.image, context);
precacheImage(image3.image, context);
precacheImage(image4.image, context);
}
@override
Widget build(BuildContext context) {
return Container(
child: Stack(
children: <Widget>[
image1,
image2,
image3,
image4,
],
),
);
}
}