FPS testing in android application

As mention by Guykun and kcoppock, if you are only using the View widgets or Canvas you normally don't look for FPS to determine visual performance.

As you don't mention what you are doing other than 'not a game' you may want to review how Android does drawing.

http://developer.android.com/guide/topics/graphics/2d-graphics.html

Most of the performance issues come from doing stuff on the UI thread. Use Strict Mode for finding problems.

http://android-developers.blogspot.com/2010/12/new-gingerbread-api-strictmode.html

Also use the tools to find performance hot spots:

https://developer.android.com/topic/performance

https://developer.android.com/topic/performance/rendering/inspect-gpu-rendering

https://developer.android.com/topic/performance/rendering/optimizing-view-hierarchies

And if you want more details of what's going on under the hood see the Google IO session on what they did for Hardware Accelerated Rendering

Google I/O 2011: Accelerated Android Rendering

Google has done additional work on UI performance and have presented sessions at Google IO available on Youtube:

Google I/O 2012 - For Butter or Worse: Smoothing Out Performance in Android UIs

Google I/O 2013 - Android Graphics Performance

Android performance: UI (Google I/O '17)

Drawn out: How Android renders (Google I/O '18)


You can use TinyDancer

For details please review my answer here