Get size of Object3D in Three.js
You could possibly create bounding box from your object:
var bbox = new THREE.Box3().setFromObject(icon);
If you have bounding box you can get it's min and max.
Max.z - Min.z
-> height
Max.x - Min.x
-> width
Max.y - Min.y
-> depth
THREE.Sprite()
has a geometry
property so you can do:
if( iconSprite.geometry.boundingBox === undefined )
iconSprite.geometry.computeBoundingBox ();
and you can get all the info you need from the .boundingBox
property from its own properties .boundingBox.min
and .boundingBox.max
.
const boundingBox = new THREE.Box3().setFromObject(object)
const xSize = boundingBox.max.x - boundingBox.min.x
const ySize = boundingBox.max.y - boundingBox.min.y
const zSize = boundingBox.max.z - boundingBox.min.z
const maxSize = Math.max(xSize, ySize, zSize)