get transform from raycast array code example
Example 1: get transform from raycast array
//you sould be able to get away with something like this:
RaycastHit2D hit = Physics2D.CircleCastAll(currentSoldier.transform.position, currentSoldier.weapon.range, new Vector3(0, 0, 0), 0f);
transform transform = hit.transform;
Example 2: get transform from raycast array
RaycastHit[] castArray = new RaycastHit[14];
RaycastHit[] f = Physics.RaycastAll (transform.position,transform.forward,50);
for (int i = 0; i < f.Length; i++)
{
if (f[i].transform != transform && f[i].collider.tag != "Terrain")
{
castArray [0] = f[i];
fDetected = true;
}
}