getkey unity code example

Example 1: unity oncollisionenter2d

void OnCollisionEnter2D(Collision2D col)
    {
		//This method will run when your 2D game object
      	//collides with something

      	Debug.Log("Collided");
    }

Example 2: unity key detection

if (Input.GetKeyDown(KeyCode.Space))
        {
            print("space key was pressed");
        }

Example 3: get key unity

if(Input.GetKey(KeyCode.Space))
{
	//do somthing
}

Example 4: if get key down unity

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }
}

Example 5: unity key detection

void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }

Example 6: setparent unity

using UnityEngine;public class ExampleClass : MonoBehaviour
{
    public GameObject child;    public Transform parent;    //Invoked when a button is clicked.
    public void Example(Transform newParent)
    {
        // Sets "newParent" as the new parent of the child GameObject.
        child.transform.SetParent(newParent);        // Same as above, except worldPositionStays set to false
        // makes the child keep its local orientation rather than
        // its global orientation.
        child.transform.SetParent(newParent, false);        // Setting the parent to ‘null’ unparents the GameObject
        // and turns child into a top-level object in the hierarchy
        child.transform.SetParent(null);
    }
}