godot 2d physics character animation code example
Example: gdscript player controller 2d
extends KinematicBody2D
var velocity = Vector2.ZERO
func _physics_process(delta):
var input_vector = Vector2.ZERO
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
if input_vector != Vector2.ZERO:
velocity = input_vector
else:
velocity = Vector2.ZERO
move_and_collide(velocity)