godot array of nodes in group code example
Example: godot find nearest node
func respawn_player():
# get spawn nodes
var spawn_points = get_tree().get_nodes_in_group("space_stations")
# assume the first spawn node is closest
var nearest_spawn_point = spawn_points[0]
# look through spawn nodes to see if any are closer
for spawn_point in spawn_points:
if spawn_point.global_position.distance_to(player.global_position) < nearest_spawn_point.global_position.distance_to(player.global_position):
nearest_spawn_point = spawn_point
# reposition player
player.global_position = nearest_spawn_point.global_position