Grab frames from video using Swift
For swift 4.2
fileprivate func generateThumnail(url : URL, fromTime:Float64) -> UIImage? {
let asset :AVAsset = AVAsset(url: url)
let assetImgGenerate : AVAssetImageGenerator = AVAssetImageGenerator(asset: asset)
assetImgGenerate.appliesPreferredTrackTransform = true
assetImgGenerate.requestedTimeToleranceAfter = CMTime.zero;
assetImgGenerate.requestedTimeToleranceBefore = CMTime.zero;
let time : CMTime = CMTimeMakeWithSeconds(fromTime, preferredTimescale: 600)
if let img = try? assetImgGenerate.copyCGImage(at:time, actualTime: nil) {
return UIImage(cgImage: img)
} else {
return nil
}
}
I incorporated arpo's answer into my project, updated for Swift 3:
fileprivate func generateThumnail(url : URL, fromTime:Float64) -> UIImage? {
let asset :AVAsset = AVAsset(url: url)
let assetImgGenerate : AVAssetImageGenerator = AVAssetImageGenerator(asset: asset)
assetImgGenerate.appliesPreferredTrackTransform = true
assetImgGenerate.requestedTimeToleranceAfter = kCMTimeZero;
assetImgGenerate.requestedTimeToleranceBefore = kCMTimeZero;
let time : CMTime = CMTimeMakeWithSeconds(fromTime, 600)
if let img = try? assetImgGenerate.copyCGImage(at:time, actualTime: nil) {
return UIImage(cgImage: img!)
} else {
return nil
}
}
Thanks to @eric-d who found this post: iOS Take Multiple Screen Shots
I manage to find out that adding:
assetImgGenerate.requestedTimeToleranceAfter = kCMTimeZero;
assetImgGenerate.requestedTimeToleranceBefore = kCMTimeZero;
...to my function will do the trick.
My updated function looks like this:
func generateThumnail(url : NSURL, fromTime:Float64) -> UIImage {
var asset :AVAsset = AVAsset.assetWithURL(url) as! AVAsset
var assetImgGenerate : AVAssetImageGenerator = AVAssetImageGenerator(asset: asset)
assetImgGenerate.appliesPreferredTrackTransform = true
assetImgGenerate.requestedTimeToleranceAfter = kCMTimeZero;
assetImgGenerate.requestedTimeToleranceBefore = kCMTimeZero;
var error : NSError? = nil
var time : CMTime = CMTimeMakeWithSeconds(fromTime, 600)
var img : CGImageRef = assetImgGenerate.copyCGImageAtTime(time, actualTime: nil, error: &error)
var frameImg : UIImage = UIImage(CGImage: img)!
return frameImg
}
var grabTime = 1.22
img = generateThumnail(urlVideo, fromTime: Float64(grabTime))