How can I add predefined length to audio recorded from MediaRecorder in Chrome?

Thanks to @Kaiido for identifying bug and offering the working fix.

I prepared an npm package called get-blob-duration that you can install to get a nice Promise-wrapped function to do the dirty work.

Usage is as follows:

// Returns Promise<Number>
getBlobDuration(blob).then(function(duration) {
  console.log(duration + ' seconds');
});

Or ECMAScript 6:

// yada yada async
const duration = await getBlobDuration(blob)
console.log(duration + ' seconds')

This is a chrome bug.

FF does expose the duration of the recorded media, and if you do set the currentTimeof the recorded media to more than its actual duration, then the property is available in chrome...

var recorder,
  chunks = [],
  ctx = new AudioContext(),
  aud = document.getElementById('aud');

function exportAudio() {
  var blob = new Blob(chunks);
  aud.src = URL.createObjectURL(new Blob(chunks));

  aud.onloadedmetadata = function() {
    // it should already be available here
    log.textContent = ' duration: ' + aud.duration;
    // handle chrome's bug
    if (aud.duration === Infinity) {
      // set it to bigger than the actual duration
      aud.currentTime = 1e101;
      aud.ontimeupdate = function() {
        this.ontimeupdate = () => {
          return;
        }
        log.textContent += ' after workaround: ' + aud.duration;
        aud.currentTime = 0;
      }
    }
  }
}

function getData() {
  var request = new XMLHttpRequest();
  request.open('GET', 'https://upload.wikimedia.org/wikipedia/commons/4/4b/011229beowulf_grendel.ogg', true);
  request.responseType = 'arraybuffer';
  request.onload = decodeAudio;
  request.send();
}


function decodeAudio(evt) {
  var audioData = this.response;
  ctx.decodeAudioData(audioData, startRecording);
}

function startRecording(buffer) {

  var source = ctx.createBufferSource();
  source.buffer = buffer;
  var dest = ctx.createMediaStreamDestination();
  source.connect(dest);

  recorder = new MediaRecorder(dest.stream);
  recorder.ondataavailable = saveChunks;
  recorder.onstop = exportAudio;
  source.start(0);
  recorder.start();
  log.innerHTML = 'recording...'
  // record only 5 seconds
  setTimeout(function() {
    recorder.stop();
  }, 5000);
}

function saveChunks(evt) {
  if (evt.data.size > 0) {
    chunks.push(evt.data);
  }

}

// we need user-activation
document.getElementById('button').onclick = function(evt){
  getData();
  this.remove();
}
<button id="button">start</button>
<audio id="aud" controls></audio><span id="log"></span>

So the advice here would be to star the bug report so that chromium's team takes some time to fix it, even if this workaround can do the trick...