How can I code something like a switch for std::variant?

The most simple way is to switch based on the current std::variant::index(). This approach requires your types (std::monostate, A, B, C) to always stay in the same order.

// I omitted C to keep the example simpler, the principle is the same
using my_variant = std::variant<std::monostate, A, B>;

void foo(my_variant &v) {
    switch (v.index()) {

    case 0: break; // do nothing because the type is std::monostate

    case 1: {
        doSomethingWith(std::get<A>(v));
        break;
    }

    case 2: {
        doSomethingElseWith(std::get<B>(v));
        break;
    }

    }
}

If your callable works with any type, you can also use std::visit:

void bar(my_variant &v) {
    std::visit([](auto &&arg) -> void {
        // Here, arg is std::monostate, A or B
        // This lambda needs to compile with all three options.
        // The lambda returns void because we don't modify the variant, so
        // we could also use const& arg.
    }, v);
}

If you don't want std::visit to accept std::monostate, then just check if the index is 0. Once again, this relies on std::monostate being the first type of the variant, so it is good practice to always make it the first.

You can also detect the type using if-constexpr inside the callable. With this approach, the arguments don't have to be in the same order anymore:

void bar(my_variant &v) {
    std::visit([](auto &&arg) -> my_variant { 
        using T = std::decay_t<decltype(arg)>;
        if constexpr (std::is_same_v<std::monostate, T>) {
            return arg; // arg is std::monostate here
        }
        else if constexpr (std::is_same_v<A, T>) {
            return arg + arg; // arg is A here
        }
        else if constexpr (std::is_same_v<B, T>) {
            return arg * arg; // arg is B here
        }
    }, v);
}

Note that the first lambda returns void because it just processes the current value of the variant. If you want to modify the variant, your lambda needs to return my_variant again.

You could use an overloaded visitor inside std::visit to handle A or B separately. See std::visit for more examples.


std::visit is the way to go:

There is even overloaded to allow inlined visitor:

// helper type for the visitor #4
template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
// explicit deduction guide (not needed as of C++20)
template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
`overloaded`

and so:

std::visit(overloaded{
  [](std::monostate&){/*..*/},
  [](a&){/*..*/},
  [](b&){/*..*/},
  [](c&){/*..*/}
}, var);

To use chained if-branches instead, you might used std::get_if

if (auto* v = std::get_if<a>(var)) {
  // ...
} else if (auto* v = std::get_if<b>(var)) {
  // ...
} else if (auto* v = std::get_if<c>(var)) {
  // ...
} else { // std::monostate
  // ...
}