How can I counter rock armor?
Assuming EDDDD, the caster is still weak against burning or poison damage, and skills that can insta-kill armored wizards like:
- Charged Rock Balls (DDDDD, takes longer to charge for the same range and damage),
- Charged Ice Balls (QRQRQRQRD, make sure to have Anti-Ice Armor up, about one sec should be enough),
- Ice Walls of Death (QERRAS), shielded wizards take no damage from this, but non-Anti-Cold shielded wizards will be chilled.
The Anti-Fire version, EFDDD, will prevent burning, but the caster is still be vulnerable to poison and cold.
The Anti-Cold version, ERDDD, won't prevent the caster from being frozen, but it should prevent them from being chilled. I don't think this version grants immunity to Ice Ball, but it should absorb damage from when it breaks. They are also vulnerable to burning.
The Anti-Water version, EQDDD, will prevent the caster from being drenched.