How can I get the color of a screen pixel THROUGH ADB
I will post an answer to my own question. The answer maybe device-specified (nexus7 2013), and you can adjust it to your own devices.
1.Firstly, I find out that the command screencap screen.png
is quite slow because it take most of its time converting to png file type. So, to save time, the first step is dump screen to a raw data file.
adb shell
screencap screen.dump
2.Check the file size. My screen resolution is 1920*1200, and the file size is 9216012 byte. Noticing that 9216012=1920*1200*4+12, I guess the data file use 4 byte to store every pixel information, and use another 12 byte to do some mystery staff. Just do some more screencaps and I find the 12 byte at the head of each file are the same. So, the additional 12 byte is at the head of the data file.
3.Now, things are simple by using dd
and hd
. Assuming that I want to get the color at (x,y):
let offset=1200*$y+$x+3
dd if='screen.dump' bs=4 count=1 skip=$offset 2>/dev/null | hd
I get output like
00000000: 4b 73 61 ff s 21e
sum 21e
The 4b 73 61 ff
is my answer.
If your phone is rooted and you know its framebuffer
format you could use dd
and hd
(hexdump) to get the pixel representation directly from the framebuffer
file:
adb shell "dd if=/dev/graphics/fb0 bs=<bytes per pixel> count=1 skip=<pixel offset> 2>/dev/null | hd"
Usually <bytes per pixel> = 4
and <pixel offset> = Y * width + X
but it could be different on your phone.