How can I make a "color map" plot in matlab?

By default mesh will color surface values based on the (default) jet colormap (i.e. hot is higher). You can additionally use surf for filled surface patches and set the 'EdgeColor' property to 'None' (so the patch edges are non-visible).

[X,Y] = meshgrid(-8:.5:8);
R = sqrt(X.^2 + Y.^2) + eps;
Z = sin(R)./R;

% surface in 3D
figure;
surf(Z,'EdgeColor','None');

enter image description here

2D map: You can get a 2D map by switching the view property of the figure

% 2D map using view
figure;
surf(Z,'EdgeColor','None');
view(2);    

enter image description here

... or treating the values in Z as a matrix, viewing it as a scaled image using imagesc and selecting an appropriate colormap.

% using imagesc to view just Z
figure;
imagesc(Z); 
colormap jet; 

enter image description here

The color pallet of the map is controlled by colormap(map), where map can be custom or any of the built-in colormaps provided by MATLAB:

enter image description here

Update/Refining the map: Several design options on the map (resolution, smoothing, axis etc.) can be controlled by the regular MATLAB options. As @Floris points out, here is a smoothed, equal-axis, no-axis labels maps, adapted to this example:

figure;
surf(X, Y, Z,'EdgeColor', 'None', 'facecolor', 'interp');
view(2);
axis equal; 
axis off;

enter image description here


gevang's answer is great. There's another way as well to do this directly by using pcolor. Code:

[X,Y] = meshgrid(-8:.5:8);
R = sqrt(X.^2 + Y.^2) + eps;
Z = sin(R)./R;
figure;
subplot(1,3,1);
pcolor(X,Y,Z); 
subplot(1,3,2);
pcolor(X,Y,Z); shading flat;
subplot(1,3,3);
pcolor(X,Y,Z); shading interp;

Output:

enter image description here

Also, pcolor is flat too, as show here (pcolor is the 2d base; the 3d figure above it is generated using mesh):

enter image description here

Tags:

Matlab

Plot