How can I programmatically generate keypress events in C#?

To produce key events without Windows Forms Context, We can use the following method,

[DllImport("user32.dll")]
public static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);

sample code is given below:

const int VK_UP = 0x26; //up key
const int VK_DOWN = 0x28;  //down key
const int VK_LEFT = 0x25;
const int VK_RIGHT = 0x27;
const uint KEYEVENTF_KEYUP = 0x0002;
const uint KEYEVENTF_EXTENDEDKEY = 0x0001;
int press()
{
    //Press the key
    keybd_event((byte)VK_UP, 0, KEYEVENTF_EXTENDEDKEY | 0, 0);
    return 0;
}

List of Virtual Keys are defined here.

To get the complete picture, please use the below link, http://tksinghal.blogspot.in/2011/04/how-to-press-and-hold-keyboard-key.html


The question is tagged WPF but the answers so far are specific WinForms and Win32.

To do this in WPF, simply construct a KeyEventArgs and call RaiseEvent on the target. For example, to send an Insert key KeyDown event to the currently focused element:

var key = Key.Insert;                    // Key to send
var target = Keyboard.FocusedElement;    // Target element
var routedEvent = Keyboard.KeyDownEvent; // Event to send
     target.RaiseEvent(
  new KeyEventArgs(
    Keyboard.PrimaryDevice,
    PresentationSource.FromVisual(target),
    0,
    key)
  { RoutedEvent=routedEvent }
);

This solution doesn't rely on native calls or Windows internals and should be much more reliable than the others. It also allows you to simulate a keypress on a specific element.

Note that this code is only applicable to PreviewKeyDown, KeyDown, PreviewKeyUp, and KeyUp events. If you want to send TextInput events you'll do this instead:

var text = "Hello";
var target = Keyboard.FocusedElement;
var routedEvent = TextCompositionManager.TextInputEvent;

target.RaiseEvent(
  new TextCompositionEventArgs(
    InputManager.Current.PrimaryKeyboardDevice,
    new TextComposition(InputManager.Current, target, text))
  { RoutedEvent = routedEvent }
);

Also note that:

  • Controls expect to receive Preview events, for example PreviewKeyDown should precede KeyDown

  • Using target.RaiseEvent(...) sends the event directly to the target without meta-processing such as accelerators, text composition and IME. This is normally what you want. On the other hand, if you really do what to simulate actual keyboard keys for some reason, you would use InputManager.ProcessInput() instead.