How do I add a delay in a JavaScript loop?

If using ES6, you could use a for loop to achieve this:

for (let i = 1; i < 10; i++) {
  setTimeout(function timer() {
    console.log("hello world");
  }, i * 3000);
}

It declares i for each iteration, meaning the timeout is what it was before + 1000. This way, what is passed to setTimeout is exactly what we want.


Since ES7 theres a better way to await a loop:

// Returns a Promise that resolves after "ms" Milliseconds
const timer = ms => new Promise(res => setTimeout(res, ms))

async function load () { // We need to wrap the loop into an async function for this to work
  for (var i = 0; i < 3; i++) {
    console.log(i);
    await timer(3000); // then the created Promise can be awaited
  }
}

load();

When the engine reaches the await part, it sets a timeout and halts the execution of the async function. Then when the timeout completes, execution continues at that point. That's quite useful as you can delay (1) nested loops, (2) conditionally, (3) nested functions:

async function task(i) { // 3
  await timer(1000);
  console.log(`Task ${i} done!`);
}

async function main() {
  for(let i = 0; i < 100; i+= 10) {
    for(let j = 0; j < 10; j++) { // 1
      if(j % 2) { // 2
        await task(i + j);
      }
    }
  }
}
    
main();

function timer(ms) { return new Promise(res => setTimeout(res, ms)); }

Reference on MDN

While ES7 is now supported by NodeJS and modern browsers, you might want to transpile it with BabelJS so that it runs everywhere.


The setTimeout() function is non-blocking and will return immediately. Therefore your loop will iterate very quickly and it will initiate 3-second timeout triggers one after the other in quick succession. That is why your first alerts pops up after 3 seconds, and all the rest follow in succession without any delay.

You may want to use something like this instead:

var i = 1;                  //  set your counter to 1

function myLoop() {         //  create a loop function
  setTimeout(function() {   //  call a 3s setTimeout when the loop is called
    console.log('hello');   //  your code here
    i++;                    //  increment the counter
    if (i < 10) {           //  if the counter < 10, call the loop function
      myLoop();             //  ..  again which will trigger another 
    }                       //  ..  setTimeout()
  }, 3000)
}

myLoop();                   //  start the loop

You could also neaten it up, by using a self invoking function, passing the number of iterations as an argument:

(function myLoop(i) {
  setTimeout(function() {
    console.log('hello'); //  your code here                
    if (--i) myLoop(i);   //  decrement i and call myLoop again if i > 0
  }, 3000)
})(10);                   //  pass the number of iterations as an argument

Try something like this:

var i = 0, howManyTimes = 10;

function f() {
  console.log("hi");
  i++;
  if (i < howManyTimes) {
    setTimeout(f, 3000);
  }
}

f();