How do I print vector values of type glm::vec3 that have been passed by reference?
glm has an extension for this. Add #include "glm/ext.hpp"
or "glm/gtx/string_cast.hpp"
Then to print a vector for example:
glm::vec4 test;
std::cout<<glm::to_string(test)<<std::endl;
I think the most elegant solution might be a combination of the two answers already posted, with the addition of templating so you don't have to reimplement the operator for all vector/matrix types (this restricts the function definition to header files, though).
#include <glm/gtx/string_cast.hpp>
template<typename genType>
std::ostream& operator<<(std::ostream& out, const genType& g)
{
return out << glm::to_string(g);
}
glm::vec3
doesn't overload operator<<
so you can't print the vector itself. What you can do, though, is print the members of the vector:
std::cout << "{"
<< vertices[i].x << " " << vertices[i].y << " " << vertices[i].z
<< "}";
Even better, if you use that a lot, you can overload operator<<
yourself:
std::ostream &operator<< (std::ostream &out, const glm::vec3 &vec) {
out << "{"
<< vec.x << " " << vec.y << " "<< vec.z
<< "}";
return out;
}
Then to print, just use:
std::cout << vertices[i];