How do you animate a line on a canvas in C#?
I Have a running sample that uses the MVVM Pattern and creates Lines within a ListBox
that has a Canvas
as its ItemsPanel
.
I actually made it for this question, but the OP kind of dissapeared and never contacted me about it.
This is what it looks like in my computer:
The main part of it is this:
<ListBox ItemsSource="{Binding}" x:Name="lst" Height="500" Width="500">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<Canvas IsItemsHost="True"/>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemContainerStyle>
<Style TargetType="ListBoxItem">
<Setter Property="FocusVisualStyle">
<Setter.Value>
<Style TargetType="Control">
<Setter Property="Opacity" Value="0"/>
</Style>
</Setter.Value>
</Setter>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ListBoxItem">
<Line X1="{Binding X1}" Y1="{Binding Y1}"
X2="{Binding X2}" Y2="{Binding Y2}"
StrokeThickness="{Binding Thickness}"
Opacity="{Binding Opacity}"
x:Name="Line">
<Line.Stroke>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
<GradientStop Color="{Binding Color1}" Offset="0"/>
<GradientStop Color="{Binding Color2}" Offset="1"/>
</LinearGradientBrush>
</Line.Stroke>
</Line>
<ControlTemplate.Triggers>
<Trigger Property="IsSelected" Value="true">
<Setter Property="Effect" TargetName="Line">
<Setter.Value>
<DropShadowEffect Color="CornflowerBlue" ShadowDepth="3" BlurRadius="10"/>
</Setter.Value>
</Setter>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ListBox.ItemContainerStyle>
</ListBox>
ViewModel:
public class LineViewModel : INotifyPropertyChanged
{
#region Timer-based Animation
private System.Threading.Timer Timer;
private static Random Rnd = new Random();
private bool _animate;
public bool Animate
{
get { return _animate; }
set
{
_animate = value;
NotifyPropertyChanged("Animate");
if (value)
StartTimer();
else
StopTimer();
}
}
private int _animationSpeed = 1;
public int AnimationSpeed
{
get { return _animationSpeed; }
set
{
_animationSpeed = value;
NotifyPropertyChanged("AnimationSpeed");
if (Timer != null)
Timer.Change(0, 100/value);
}
}
private static readonly List<int> _animationSpeeds = new List<int>{1,2,3,4,5};
public List<int> AnimationSpeeds
{
get { return _animationSpeeds; }
}
public void StartTimer()
{
StopTimer();
Timer = new Timer(x => Timer_Tick(), null, 0, 100/AnimationSpeed);
}
public void StopTimer()
{
if (Timer != null)
{
Timer.Dispose();
Timer = null;
}
}
private void Timer_Tick()
{
X1 = X1 + Rnd.Next(-2, 3);
Y1 = Y1 + Rnd.Next(-2, 3);
X2 = X2 + Rnd.Next(-2, 3);
Y2 = Y2 + Rnd.Next(-2, 3);
}
#endregion
#region Coordinates
private double _x1;
public double X1
{
get { return _x1; }
set
{
_x1 = value;
NotifyPropertyChanged("X1");
}
}
private double _y1;
public double Y1
{
get { return _y1; }
set
{
_y1 = value;
NotifyPropertyChanged("Y1");
}
}
private double _x2;
public double X2
{
get { return _x2; }
set
{
_x2 = value;
NotifyPropertyChanged("X2");
}
}
private double _y2;
public double Y2
{
get { return _y2; }
set
{
_y2 = value;
NotifyPropertyChanged("Y2");
}
}
#endregion
#region Other Properties
private string _name;
public string Name
{
get { return _name; }
set
{
_name = value;
NotifyPropertyChanged("Name");
}
}
private double _thickness;
public double Thickness
{
get { return _thickness; }
set
{
_thickness = value;
NotifyPropertyChanged("Thickness");
}
}
public Color Color1 { get; set; }
public Color Color2 { get; set; }
private double _opacity = 1;
public double Opacity
{
get { return _opacity; }
set
{
_opacity = value;
NotifyPropertyChanged("Opacity");
}
}
#endregion
#region INotifyPropertyChanged
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string propertyName)
{
Application.Current.Dispatcher.BeginInvoke((Action)(() =>
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}));
}
#endregion
}
Edit: Source code now on GitHub
You will need to use a Storyboard
and animate the Line.X2
and Line.Y2
Properties. See if this works for you.
MainWindow.xaml
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas Name="myCanvas">
<Button Canvas.Left="248" Canvas.Top="222" Content="Button" Height="23" Name="button1" Width="75" Click="button1_Click" />
</Canvas>
</Window>
Button Click Event
private void button1_Click(object sender, RoutedEventArgs e)
{
Line line = new Line();
myCanvas.Children.Add(line);
line.Stroke = Brushes.Red;
line.StrokeThickness = 2;
line.X1 = 0;
line.Y1 = 0;
Storyboard sb = new Storyboard();
DoubleAnimation da = new DoubleAnimation(line.Y2 , 100, new Duration(new TimeSpan(0, 0, 1)));
DoubleAnimation da1 = new DoubleAnimation(line.X2, 100, new Duration(new TimeSpan(0, 0, 1)));
Storyboard.SetTargetProperty(da, new PropertyPath("(Line.Y2)"));
Storyboard.SetTargetProperty(da1, new PropertyPath("(Line.X2)"));
sb.Children.Add(da);
sb.Children.Add(da1);
line.BeginStoryboard(sb);
}