How does StringBuilder work internally in C#?

StringBuilder's implementation has changed between versions, I believe. Fundamentally though, it maintains a mutable structure of some form. I believe it used to use a string which was still being mutated (using internal methods) and would just make sure it would never be mutated after it was returned.

The reason StringBuilder is faster than using string concatenation in a loop is precisely because of the mutability - it doesn't require a new string to be constructed after each mutation, which would mean copying all the data within the string etc.

For just a single concatenation, it's actually slightly more efficient to use + than to use StringBuilder. It's only when you're performing multiple operations and you don't really need the intermediate results that StringBuilder shines.

See my article on StringBuilder for more information.


When you use the + operator to build up a string:

string s = "01";
s += "02";
s += "03";
s += "04";

then on the first concatenation we make a new string of length four and copy "01" and "02" into it -- four characters are copied. On the second concatenation we make a new string of length six and copy "0102" and "03" into it -- six characters are copied. On the third concat, we make a string of length eight and copy "010203" and "04" into it -- eight characters are copied. So far a total of 4 + 6 + 8 = 18 characters have been copied for this eight-character string. Keep going.

...
s += "99";

On the 98th concat we make a string of length 198 and copy "010203...98" and "99" into it. That gives us a total of 4 + 6 + 8 + ... + 198 = a lot, in order to make this 198 character string.

A string builder doesn't do all that copying. Rather, it maintains a mutable array that is hoped to be larger than the final string, and stuffs new things into the array as necessary.

What happens when the guess is wrong and the array gets full? There are two strategies. In the previous version of the framework, the string builder reallocated and copied the array when it got full, and doubled its size. In the new implementation, the string builder maintains a linked list of relatively small arrays, and appends a new array onto the end of the list when the old one gets full.

Also, as you have conjectured, the string builder can do tricks with "unsafe" code to improve its performance. For example, the code which writes the new data into the array can already have checked that the array write is going to be within bounds. By turning off the safety system it can avoid the per-write check that the jitter might otherwise insert to verify that every write to the array is safe. The string builder does a number of these sorts of tricks to do things like ensuring that buffers are reused rather than reallocated, ensuring that unnecessary safety checks are avoided, and so on. I recommend against these sorts of shenanigans unless you are really good at writing unsafe code correctly, and really do need to eke out every last bit of performance.


The Microsoft CLR does do some operations with internal call (not quite the same as unsafe code). The biggest performance benefit over a bunch of + concatenated strings is that it writes to a char[] and doesn't create as many intermediate strings. When you call ToString (), it builds a completed, immutable string from your contents.