how ro ddo animation in css code example
Example 1: animation shorthand css
animation: name time func delay iteration dir fill play;
animation: none 0s ease 0s 1 normal none running;
Example 2: css animation
<style>
#ball {
width: 100px;
height: 100px;
margin: 50px auto;
position: relative;
border-radius: 50%;
background: linear-gradient(
35deg,
#ccffff,
#ffcccc
);
/*"Call" the animation "function" */
animation-name: bounce;
animation-duration: 1s;
animation-iteration-count: infinite;
animation-delay: 2s;
/* Normal, reverse, alternate(between the fwd and back)
and alternate-reverse */
animation-direction: reverse;
/* Ease is deafault, use cubic-bezier(n,n,n,n) for custom */
animation-timing-function: linear;
/* if you want something to display from hidden
set the opacity to 0 and in the keyframe steps bring
the opacity to 1 gradually to stop it flashing */
}
/* The animation "bounce" */
@keyframes bounce{
/* start */
0% {
top: 0px;
}
/* step (you can add multiple incremental steps from 1-100) */
50% {
top: 249px;
width: 130px;
height: 90px;
}
/* end (you can count down from 100 to 0 too) */
100% {
top: 0px;
}
}
</style>
<div id="ball"></div>