how to add animation to textView drawable

To make simple animations like rotation you can do something like this:

Assume @drawable/ic_launcher is a drawable you want to animate.
Define some_drawable.xml with the appropriate values:

<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item>
        <rotate
            android:drawable="@drawable/ic_launcher"
            android:pivotX="50%"
            android:pivotY="50%"
            android:fromDegrees="0"
            android:toDegrees="180" />
    </item>
</layer-list>

Assign this drawable as a compound one to your TextView:

<TextView
    android:id="@+id/textView1"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:drawablePadding="5dp"
    android:gravity="center_vertical"
    android:text="@string/hello_world"
    android:textSize="14sp"
    android:textStyle="bold"
    android:drawableLeft="@drawable/some_drawable"
    >

To start animation:

int MAX_LEVEL = 10000;

Drawable[] myTextViewCompoundDrawables = myTextView.getCompoundDrawables();
for(Drawable drawable: myTextViewCompoundDrawables) {

    if(drawable == null)
        continue;

    ObjectAnimator anim = ObjectAnimator.ofInt(drawable, "level", 0, MAX_LEVEL);
    anim.start();
}

if you set the drawable in the XML, you won't be able to access it like you can with an ImageView's getDrawable(). Instead, omit it from your XML and do it in your Activity/Fragment:

TextView tv = (TextView) view.findViewById(R.id.textView1);
AnimationDrawable d = (AnimationDrawable) getResources().getDrawable(R.drawable.ic_launcher);
tv.setCompoundDrawables(d, null, null, null);
d.start();

Provided your drawable ic_launcher can be animated like an AnimationDrawable, this should start the animation. Call d.stop() to cease animation.