How to add libgdx as a sub view in android

The AndroidApplication class (which extends activity) has a method named initializeForView(ApplicationListener, AndroidApplicationConfiguration) that will return a View you can add to your layout.

So your Test-class can extend AndroidApplication instead of Activity so that you can call that method and add the View to your layout.

If that's not an option, for some reason, take a look at what AndroidApplication source code does, and mimic that.


Using a libgdx project as a view inside an Android app is now documented clearly, with example code, in the libgdx wiki, implemented as a Fragment (the best practice for modern Android apps):

  1. Add Android V4 Support Library to the -android project and its build path if you haven't already added it. This is needed in order to Extend FragmentActivity later
  2. Change AndroidLauncher activity to extend FragmentActivity, not AndroidApplication
  3. Implement AndroidFragmentApplication.Callbacks on the AndroidLauncher activity
  4. Create a Class that extends AndroidFragmentApplication which is the Fragment implementation for Libgdx.
  5. Add the initializeForView() code in the Fragment's onCreateView method.
  6. Finally, replace the AndroidLauncher activity content with the Libgdx Fragment.

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
    cfg.useGL20 = false;
    //initialize(new LoveHearts(), cfg);
    LinearLayout lg=(LinearLayout)findViewById(R.id.game);
    lg.addView(initializeForView(new LoveHearts(), cfg));
}

I have created a Hello World program on github for libgdx running in a fragment using Android Studio 2.1. It follows the instructions on the official libgdx wiki.

enter image description here

AndroidLauncher class:

import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import com.badlogic.gdx.backends.android.AndroidFragmentApplication;

public class AndroidLauncher extends FragmentActivity implements  AndroidFragmentApplication.Callbacks {
    @Override
    public void onCreate (Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.layout);

        // Create libgdx fragment
        GameFragment libgdxFragment = new GameFragment();

        // Put it inside the framelayout (which is defined in the layout.xml file).
        getSupportFragmentManager().beginTransaction().
                add(R.id.content_framelayout, libgdxFragment).
                commit();
    }

    @Override
    public void exit() {

    }


}

The GameFragment class:

import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;

import com.badlogic.gdx.backends.android.AndroidFragmentApplication;

public class GameFragment extends AndroidFragmentApplication{

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
    {
        // return the GLSurfaceView on which libgdx is drawing game stuff
        return initializeForView(new MyGdxGame());
    }
}

layout.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/main_layout"
    android:orientation="vertical"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <FrameLayout
    android:id="@+id/content_framelayout"
    android:layout_width="match_parent"
    android:layout_height="0dp"
    android:layout_weight="2">
    </FrameLayout>

    <TextView
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1"
        android:background="#FF0000"
        android:textColor="#00FF00"
        android:textSize="40dp"
        android:text="I'm just a TextView here with red background :("/>

</LinearLayout>

MyGdxGame class:

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class MyGdxGame extends ApplicationAdapter {
    SpriteBatch batch;
    Texture img;
    private BitmapFont font;


    @Override
    public void create () {
        batch = new SpriteBatch();
        img = new Texture("badlogic.jpg");
        font = new BitmapFont();
        font.setColor(Color.BLUE);
    }

    @Override
    public void render () {
        Gdx.gl.glClearColor(0, 0, 0, 0);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        batch.begin();

        //batch.draw(img, 0, 0);
        font.getData().setScale(6.0f);
        font.draw(batch, "Hello World from libgdx running in a fragment! :)", 100, 300);

        batch.end();
    }

    @Override
    public void dispose () {
        batch.dispose();
        img.dispose();
    }
}

Make sure you've added the following:

compile "com.android.support:support-v4:24.1.1"

To the project gradle script in the "dependencies {.}" section inside project (":android") section.

Tags:

Android

Libgdx