How to adjust font size of label to fit the rectangle?

I found Niels' answer to be the best answer for this issue. However, I have a UIView that can have 100 labels where I need to fit the text, so this process was very inefficient and I could feel the hit in performance.

Here is his code modified to use a binary search instead, rather than a linear search. Now it works very efficiently.

- (NSInteger)binarySearchForFontSizeForLabel:(UILabel *)label withMinFontSize:(NSInteger)minFontSize withMaxFontSize:(NSInteger)maxFontSize withSize:(CGSize)size {
    // If the sizes are incorrect, return 0, or error, or an assertion.
    if (maxFontSize < minFontSize) {
        return 0;
    }

    // Find the middle
    NSInteger fontSize = (minFontSize + maxFontSize) / 2;
    // Create the font
    UIFont *font = [UIFont fontWithName:label.font.fontName size:fontSize];
    // Create a constraint size with max height
    CGSize constraintSize = CGSizeMake(size.width, MAXFLOAT);
    // Find label size for current font size
    CGRect rect = [label.text boundingRectWithSize:constraintSize
                                           options:NSStringDrawingUsesLineFragmentOrigin
                                        attributes:@{NSFontAttributeName : font}
                                           context:nil];
    CGSize labelSize = rect.size;

    // EDIT:  The next block is modified from the original answer posted in SO to consider the width in the decision. This works much better for certain labels that are too thin and were giving bad results.
    if (labelSize.height >= (size.height + 10) && labelSize.width >= (size.width + 10) && labelSize.height <= (size.height) && labelSize.width <= (size.width)) {
        return fontSize;
    } else if (labelSize.height > size.height || labelSize.width > size.width) {
        return [self binarySearchForFontSizeForLabel:label withMinFontSize:minFontSize withMaxFontSize:fontSize - 1 withSize:size];
    } else {
        return [self binarySearchForFontSizeForLabel:label withMinFontSize:fontSize + 1 withMaxFontSize:maxFontSize withSize:size];
    }
}

- (void)sizeBinaryLabel:(UILabel *)label toRect:(CGRect)labelRect {

    // Set the frame of the label to the targeted rectangle
    label.frame = labelRect;

    // Try all font sizes from largest to smallest font
    int maxFontSize = 300;
    int minFontSize = 5;

    NSInteger size = [self binarySearchForFontSizeForLabel:label withMinFontSize:minFontSize withMaxFontSize:maxFontSize withSize:label.frame.size];

    label.font = [UIFont fontWithName:label.font.fontName size:size];

}

Credit goes also to https://gist.github.com/988219


If you want to make sure the label fits in the rectangle both width and height wise you can try different font size on the label to see if one will fit.

This snippet starts at 300 pt and tries to fit the label in the targeted rectangle by reducing the font size.

- (void) sizeLabel: (UILabel *) label toRect: (CGRect) labelRect {

    // Set the frame of the label to the targeted rectangle
    label.frame = labelRect;

    // Try all font sizes from largest to smallest font size
    int fontSize = 300;
    int minFontSize = 5;

    // Fit label width wize
    CGSize constraintSize = CGSizeMake(label.frame.size.width, MAXFLOAT);

    do {
        // Set current font size
        label.font = [UIFont fontWithName:label.font.fontName size:fontSize];

        // Find label size for current font size
        CGRect textRect = [[label text] boundingRectWithSize:constraintSize
                                                     options:NSStringDrawingUsesLineFragmentOrigin
                                                  attributes:@{NSFontAttributeName: label.font}
                                                     context:nil];

        CGSize labelSize = textRect.size;

        // Done, if created label is within target size
        if( labelSize.height <= label.frame.size.height )
            break;

        // Decrease the font size and try again
        fontSize -= 2;

    } while (fontSize > minFontSize);
}

I think the above explains what goes on. A faster implementation could use caching and argarcians binary search as follows

+ (CGFloat) fontSizeForString: (NSString*) s inRect: (CGRect) labelRect  {
    // Cache repeat queries
    static NSMutableDictionary* mutableDict = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        mutableDict = [NSMutableDictionary dictionary];
    });

    NSString* key = [NSString stringWithFormat:@"%@_%d_%d", s, (int) labelRect.size.width, (int) labelRect.size.height];
    NSNumber* value = [mutableDict objectForKey:key];
    if (value)
        return value.doubleValue;

    // Set the frame of the label to the targeted rectangle
    UILabel* label = [[UILabel alloc] init];
    label.text = s;
    label.frame = labelRect;

    // Hopefully between 5 and 300
    CGFloat theSize = (CGFloat) [self binarySearchForFontSizeForLabel:label withMinFontSize:5 withMaxFontSize:300 withSize:label.frame.size];
    [mutableDict setObject:@(theSize) forKey:key];
    return  theSize;
}


+ (NSInteger)binarySearchForFontSizeForLabel:(UILabel *)label withMinFontSize:(NSInteger)minFontSize withMaxFontSize:(NSInteger)maxFontSize withSize:(CGSize)size {
    // If the sizes are incorrect, return 0, or error, or an assertion.
    if (maxFontSize < minFontSize) {
        return maxFontSize;
    }

    // Find the middle
    NSInteger fontSize = (minFontSize + maxFontSize) / 2;
    // Create the font
    UIFont *font = [UIFont fontWithName:label.font.fontName size:fontSize];
    // Create a constraint size with max height
    CGSize constraintSize = CGSizeMake(size.width, MAXFLOAT);
    // Find label size for current font size
    CGRect rect = [label.text boundingRectWithSize:constraintSize
                                           options:NSStringDrawingUsesLineFragmentOrigin
                                        attributes:@{NSFontAttributeName : font}
                                           context:nil];
    CGSize labelSize = rect.size;

    // EDIT:  The next block is modified from the original answer posted in SO to consider the width in the decision. This works much better for certain labels that are too thin and were giving bad results.
    if (labelSize.height >= (size.height + 10) && labelSize.width >= (size.width + 10) && labelSize.height <= (size.height) && labelSize.width <= (size.width)) {
        return fontSize;
    } else if (labelSize.height > size.height || labelSize.width > size.width) {
        return [self binarySearchForFontSizeForLabel:label withMinFontSize:minFontSize withMaxFontSize:fontSize - 1 withSize:size];
    } else {
        return [self binarySearchForFontSizeForLabel:label withMinFontSize:fontSize + 1 withMaxFontSize:maxFontSize withSize:size];
    }
}

Here's Swift version according to @NielsCastle answer, using binary search

extension UILabel{

    func adjustFontSizeToFitRect(rect : CGRect){

        if text == nil{
            return
        }

        frame = rect

        let maxFontSize: CGFloat = 100.0
        let minFontSize: CGFloat = 5.0

        var q = Int(maxFontSize)
        var p = Int(minFontSize)

        let constraintSize = CGSize(width: rect.width, height: CGFloat.max)

        while(p <= q){
            let currentSize = (p + q) / 2
            font = font.fontWithSize( CGFloat(currentSize) )
            let text = NSAttributedString(string: self.text!, attributes: [NSFontAttributeName:font])
            let textRect = text.boundingRectWithSize(constraintSize, options: .UsesLineFragmentOrigin, context: nil)

            let labelSize = textRect.size

            if labelSize.height < frame.height && labelSize.height >= frame.height-10 && labelSize.width < frame.width && labelSize.width >= frame.width-10 {
                break
            }else if labelSize.height > frame.height || labelSize.width > frame.width{
                q = currentSize - 1
            }else{
                p = currentSize + 1
            }
        }

    }
}

Usage

label.adjustFontSizeToFitRect(rect)

often just

label.adjustFontSizeToFitRect(rect.frame)

Tags:

Iphone

Uilabel