How to amke a death animation script code example
Example: How to amke a death animation script
-- Made by JUB0T or Rigby#9052 on Discord
local deathAnimation = Instance.new("Animation")
local deathAnimationLoop = Instance.new("Animation")
local Dead = {
Dead1 = "rbxassetid://4510222745",
}
local DeadLoop = {
DeadLoop1 = "rbxassetid://4506398261",
}
game:GetService("Players").PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.BreakJointsOnDeath = false
character.Archivable = true
humanoid.Died:connect(function()
local PossibleAnims = {Dead.Dead1}
local Anim = PossibleAnims[math.random(1, #PossibleAnims)]
deathAnimation.AnimationId = Anim
character.HumanoidRootPart.Parent = nil
character.Humanoid.DisplayDistanceType = "None"
local animTrack = character.Humanoid:LoadAnimation(deathAnimation)
animTrack:Play()
wait(animTrack.Length)
local PossibleAnimLoops = {DeadLoop.DeadLoop1}
local AnimLoop = PossibleAnimLoops[math.random(1, #PossibleAnimLoops)]
deathAnimationLoop.AnimationId = AnimLoop
local animTrackLoop = character.Humanoid:LoadAnimation(deathAnimationLoop)
animTrackLoop:Play()
end)
end)
end)