How to avoid many try catch blocks in java

If all you're doing is catching them and printing the stack trace regardless of the exception type, you can just wrap the code in one large try/catch block. To save many "catches", you can catch java.lang.Throwable which is the interface that all exceptions implement. If not, you can have a catch for every type of checked exception the code you're calling throws, and handle them specifically.

Eclipse keeps asking you to do so because Java code will not compile if the checked exceptions are not caught, or declared to be thrown by the caller.

+Adding this comment to the answer (Thanks, Paul Tomblin):

In production quality apps you'd be logging the trace, adding some logic where you're handling the exception in a right way, taking an alternate flow, and/or re-wrapping it in another exception and throwing it, etc. It all depends on the particular problem you're trying to solve.


The idea of exception handling is that you can handle errors at points in your program flow where you can deal with them meaningfully. Rather than checking every function's return value like in C, where most of the time you can't do anything sensible other than passing the error further up, you install a try/catch block at sensible points in your program:

Basically, whenever there is a point where you can react meaningfully to an error, then catch that error, and pass everything else on. That way, error handling is only invoked when there is a plausible recovery from the error.

For example, worst case if any error stops your program from executing meaningfully, then you might almost not catch anything at all and just let the OS handle the situation (well, perhaps one single try/catch to produce a friendly error message).

Example (in C++, sorry, I'm can't type Java blind):

int main()
{
  try {
    while (masterloop()) { }
  catch (...) {
    LOG("Fatal program error, terminating!"); // nothing else we can do!
  }
}

/* lots of program logic */

void process_image()
{
  try {
    Image im = load_image_from_disk();
    /* ... */
  }
  catch (const OutOfMemoryExc & e) {
    LOG("Not enough memory to process the image.");
    return;
  }
  catch (const DataErrorExc & e) {
    LOG("Could not read the image data.");
    return;
  }
  catch (...) {
    throw; // pass everything else along
  }
}

In this example, we may try to process an image and fail for some anticipable reasons (out of memory, or failure to read the image). In that case we just return without doing work and let the program continue gracefully. All other errors are propagated up to a higher point. Most importantly, we do not need to litter the actual image processing function with error checks and responses all the time, it suffices for any code there to throw one of our two good exceptions and not worry any further.

Moral: If you have try/catch blocks absolutely everywhere, you're doing it wrong.


I know there's a lot of answers here, and they do a good job of covering how to structure the try/catch blocks. However, I'm thinking one of the things bothering you is the significant... indentation and code growth (... because I know it's not the indentation or amount of code, but the implied complexity by wrapping it and shifting it over and growing longer and longer between the opening try and enclosing catch, and I can't put a word to that apprehension).

The way to get around this is to refactor into functions the distinct bits in the code. I know it's a simplistic answer, but it's a good way to isolate individual tasks and keep the error handling fairly local to the code that requires it without padding things out vertically and horizontally with nested try/catch blocks.

You can make these methods private as they are intended for internal use only, presumably.

private Integer getDatastoreACount() {
    try {
        DatastoreService datastore = DatastoreServiceFactory.getDatastoreService();
        Key qKey = KeyFactory.createKey("qu", qURL);
        return (Integer) datastore.get(qKey).getProperty(kLastKnownANumber);
        //..etc.. more try catch blocks needed
    } catch (EntityNotFoundException e) {
        // expects an Integer return, so need to deal with this
        // but for simplicity I'm just simply recycling 'e'
        throw e;
    }
}

public void parseJSON(String jsonString) {
    try {
        JSONObject jsonObject = new JSONObject(jsonString);
        int aCount = jsonObject.getInt("acount");
        String devTok = jsonObject.getString("dt");
        String qURL = jsonObject.getString("qu");
        Integer dsACount = getDatastoreACount();
        //etc etc
    } catch (com.google.appengine.repackaged.org.json.JSONException e) {
        e.printStackTrace();
    }
}