How to change a bitmap's opacity?
As far as I know, opacity or other color filters can't be set on the Bitmap itself. You will need to set the alpha when you use the image:
If you're using ImageView, there is ImageView.setAlpha().
If you're using a Canvas, then you need to use Paint.setAlpha():
Paint paint = new Paint();
paint.setAlpha(100);
canvas.drawBitmap(bitmap, src, dst, paint);
Also, incorporating WarrenFaith's answer, if you will use the Bitmap where a drawable is required, you can use BitmapDrawable.setAlpha().
You could also try BitmapDrawable instead of Bitmap
. If this is useful for you depends on the way you use the bitmap...
Edit
As a commenter asked how he can store the bitmap with alpha, here is some code:
// lets create a new empty bitmap
Bitmap newBitmap = Bitmap.createBitmap(originalBitmap.getWidth(), originalBitmap.getHeight(), Bitmap.Config.ARGB_8888);
// create a canvas where we can draw on
Canvas canvas = new Canvas(newBitmap);
// create a paint instance with alpha
Paint alphaPaint = new Paint();
alphaPaint.setAlpha(42);
// now lets draw using alphaPaint instance
canvas.drawBitmap(originalBitmap, 0, 0, alphaPaint);
// now lets store the bitmap to a file - the canvas has drawn on the newBitmap, so we can just store that one
// please add stream handling with try/catch blocks
FileOutputStream fos = new FileOutputStream(new File("/awesome/path/to/bitmap.png"));
newBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
public Bitmap makeTransparent(Bitmap src, int value) {
int width = src.getWidth();
int height = src.getHeight();
Bitmap transBitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
Canvas canvas = new Canvas(transBitmap);
canvas.drawARGB(0, 0, 0, 0);
// config paint
final Paint paint = new Paint();
paint.setAlpha(value);
canvas.drawBitmap(src, 0, 0, paint);
return transBitmap;
}