how to check if key is held in unity code example
Example 1: how to see if they are aholding down a key unity
input.GetKey("Key")
Example 2: how to check if key is held in unity
float startTime; // declare this outside any function
void Update () {
if (Input.Get$$anonymous$$eyDown("w")||Input.Get$$anonymous$$eyDown("s")){
// key pressed: save the current time
startTime = Time.time;
}
if (Input.Get$$anonymous$$eyUp("w")||Input.Get$$anonymous$$eyDown("s")){
// key released: measure the time
float timePressed = Time.time - startTime;
// do here whatever you want with timePressed
}
RandNum = Random.Range(1, 1000);
if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.W) || Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.S)){
if(RandNum > 1){
if(RandNum < 1000){
inBattle ();
}
}
}
}
Example 3: how to check if key is held in unity
/*the other guys is right it is just*/
input.GetKey("Key") /*eg - Keycode.W/A/S/D*/