How to check that CLLocationCoordinate2D is not empty?
A very old topic, but I needed it now and I fixed my issue with the help of Klaas Hermanns, with a tiny change.
Instead of
if( myCoordinate == kCLLocationCoordinate2DInvalid ) {
NSLog(@"Coordinate invalid");
}
I had to use
if (CLLocationCoordinate2DIsValid(myCoordinate)) {
NSLog(@"Coordinate valid");
} else {
NSLog(@"Coordinate invalid");
}
Maybe this will help someone else :)
Edit:
As pointed out, the initialization, as covered in Klaas his post, is still necessary.
if ( coordinate.latitude != 0 && coordinate.longitude != 0 )
{
....
}
You can use the constant kCLLocationCoordinate2DInvalid declared in CLLocation.h
Initialize your variable with
CLLocationCoordinate2D myCoordinate = kCLLocationCoordinate2DInvalid;
and later check it with:
if( myCoordinate == kCLLocationCoordinate2DInvalid ) {
NSLog(@"Coordinate invalid");
}
Addition:
Sometimes this seems to be an even better solution (as mentioned by Rick van der Linde in another answer):
if (CLLocationCoordinate2DIsValid(myCoordinate)) {
NSLog(@"Coordinate valid");
} else {
NSLog(@"Coordinate invalid");
}
Addition for Swift:
You can do the same likewise in Swift as shown here:
let myCoordinate = kCLLocationCoordinate2DInvalid
if CLLocationCoordinate2DIsValid(myCoordinate) {
println("Coordinate valid")
} else {
println("Coordinate invalid")
}