how to create a gameobject in unity code example

Example 1: unity create gameobject

// Use 'new GameObject' to create a new GameObject in the current scene
SpawnedObject = new GameObject("Created GameObject");

Example 2: how to add a gameobject

/// <summary>
/// Creates a new Gameobject called Name_1
/// </summary>
public void AddGameObject()
{
	GameObject testObject = new GameObject("Name_1");
}

Example 3: create gameobject unity

using UnityEngine;
public class InstantiationExample : MonoBehaviour 
{
    // Reference to the Prefab. Drag a Prefab into this field in the Inspector.
    public GameObject myPrefab;

    // This script will simply instantiate the Prefab when the game starts.
    void Start()
    {
        // Instantiate at position (0, 0, 0) and zero rotation.
        Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
    }
}

Example 4: unity create empty gameobject in code

objToSpawn = new GameObject("Cool GameObject made from Code");

Example 5: unity object with gameobject

using UnityEngine;
using System.Collections;// This returns the GameObject named Hand in one of the Scenes.public class ExampleClass : MonoBehaviour
{
    public GameObject hand;    void Example()
    {
        // This returns the GameObject named Hand.
        hand = GameObject.Find("Hand");        // This returns the GameObject named Hand.
        // Hand must not have a parent in the Hierarchy view.
        hand = GameObject.Find("/Hand");        // This returns the GameObject named Hand,
        // which is a child of Arm > Monster.
        // Monster must not have a parent in the Hierarchy view.
        hand = GameObject.Find("/Monster/Arm/Hand");        // This returns the GameObject named Hand,
        // which is a child of Arm > Monster.
        hand = GameObject.Find("Monster/Arm/Hand");
    }
}