how to create a gameobject in unity code example
Example 1: unity create gameobject
// Use 'new GameObject' to create a new GameObject in the current scene
SpawnedObject = new GameObject("Created GameObject");
Example 2: how to add a gameobject
/// <summary>
/// Creates a new Gameobject called Name_1
/// </summary>
public void AddGameObject()
{
GameObject testObject = new GameObject("Name_1");
}
Example 3: create gameobject unity
using UnityEngine;
public class InstantiationExample : MonoBehaviour
{
// Reference to the Prefab. Drag a Prefab into this field in the Inspector.
public GameObject myPrefab;
// This script will simply instantiate the Prefab when the game starts.
void Start()
{
// Instantiate at position (0, 0, 0) and zero rotation.
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
}
}
Example 4: unity create empty gameobject in code
objToSpawn = new GameObject("Cool GameObject made from Code");
Example 5: unity object with gameobject
using UnityEngine;
using System.Collections;// This returns the GameObject named Hand in one of the Scenes.public class ExampleClass : MonoBehaviour
{
public GameObject hand; void Example()
{
// This returns the GameObject named Hand.
hand = GameObject.Find("Hand"); // This returns the GameObject named Hand.
// Hand must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Hand"); // This returns the GameObject named Hand,
// which is a child of Arm > Monster.
// Monster must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Monster/Arm/Hand"); // This returns the GameObject named Hand,
// which is a child of Arm > Monster.
hand = GameObject.Find("Monster/Arm/Hand");
}
}