how to create a variable code example
Example 1: js variable
var Number = 5;
var String = "Hi!";
var boolen1 = true;
var boolen2 = false;
var array = [11, "Hi!", true];
var object = {age:11, speach:"Hi!", likes_Bananas:true};
Example 2: how to declare a variable js
//let and var are both editable variables and can be changed later on in your program;
let dog = 'Woof';
//dog is equal to the string 'Woof';
dog = false;
//You can changed the value of dog now because it was defined with let and not const;
let cow = 'Moo';
//cow is equal to the string 'Moo';
cow = true;
//You can change the value of cow later on because it is not defined with const;
//const is used when declaring a variable that can't be changed later on
const pig = 'oink';
//This assigns the string 'oink' to pig which can not be changed because it is defined with const;
pig = 'snort';
//Above throws an error
//Good Job you now know how to declare variables using JavaScript!!!
Example 3: how to make variable
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvents = ReplicatedStorage.RemoteEvents
local Player = game.Players.LocalPlayer
local Camera = workspace.CurrentCamera
local DefaultSize = script.Parent.Size
function determineClosest(EggsAvailable)
local CurrentClosest = nil
local ClosestDistance = script.Parent.MaxMagnitude.Value
for i,v in pairs(EggsAvailable) do
local Egg = workspace.Eggs:FindFirstChild(v)
local mag = (Egg.UIanchor.Position-Player.Character:WaitForChild("HumanoidRootPart").Position).Magnitude
if mag <= ClosestDistance then
CurrentClosest = Egg
ClosestDistance = mag
end
end
return CurrentClosest
end
RS.RenderStepped:Connect(function()
if Player.Character:FindFirstChild("Humanoid") then
if Player.Character.Humanoid.Health ~= 0 then
local EggsAvailable = {}
local CameraRatio = ((Camera.CFrame.Position - Camera.Focus.Position).Magnitude)/11
script.Parent.Visible = false
for i,v in pairs(game.Workspace.Eggs:GetChildren()) do
local mag = (v.UIanchor.Position-Player.Character:WaitForChild("HumanoidRootPart").Position).Magnitude
if mag <= script.Parent.MaxMagnitude.Value then
EggsAvailable[#EggsAvailable+1] = v.Name
end
end
if #EggsAvailable == 1 then
local Egg = workspace.Eggs:FindFirstChild(EggsAvailable[1])
local WSP = game.Workspace.CurrentCamera:WorldToScreenPoint(Egg.UIanchor.Position)
script.Parent.Visible = true
script.Parent.Position = UDim2.new(0,WSP.X,0,WSP.Y)
script.Parent.CurrentTarget.Value = Egg.Name
elseif #EggsAvailable > 1 then
local Egg = determineClosest(EggsAvailable)
local WSP = game.Workspace.CurrentCamera:WorldToScreenPoint(Egg.UIanchor.Position)
script.Parent.Visible = true
script.Parent.Position = UDim2.new(0,WSP.X,0,WSP.Y)
script.Parent.CurrentTarget.Value = Egg.Name
elseif #EggsAvailable == 0 then
script.Parent.CurrentTarget.Value = "None"
end
script.Parent.Size = UDim2.new(DefaultSize.X.Scale/CameraRatio, DefaultSize.X.Offset, DefaultSize.Y.Scale/CameraRatio, DefaultSize.Y.Offset)
end
end
end)